Voodoo cards revision
Posted: Sat Aug 10, 2013 11:45 am
Hi,
Based on your experience so far, feel free to suggest any tweaks that you think the voodoo cards need. We can change anything, turns, rarity, effects - even remove/add cards (no more than 3 new cards - this should focus into updating existing ones to the best balance possible). If you can, add reasoning.
Use bold letters for the voodoo name, then write your suggested tweaks below like this:
Call Leviathan
Reduce turns cost to 8 or at least 12
It is a rare card and the high turn cost make it a bit awkward in use.
You are also invited (important) to comment on other player's suggestions, either to promote or demote them. Definitely use arguments in such cases in order to create a high level discussion. My input will be scarce here; We might already have some ideas in mind but this is your own game after all - you play it more than we do and we really want to hear YOUR feedback.
Based on your experience so far, feel free to suggest any tweaks that you think the voodoo cards need. We can change anything, turns, rarity, effects - even remove/add cards (no more than 3 new cards - this should focus into updating existing ones to the best balance possible). If you can, add reasoning.
Use bold letters for the voodoo name, then write your suggested tweaks below like this:
Call Leviathan
Reduce turns cost to 8 or at least 12
It is a rare card and the high turn cost make it a bit awkward in use.
You are also invited (important) to comment on other player's suggestions, either to promote or demote them. Definitely use arguments in such cases in order to create a high level discussion. My input will be scarce here; We might already have some ideas in mind but this is your own game after all - you play it more than we do and we really want to hear YOUR feedback.