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7 days off plunder screen

PostPosted: Tue May 21, 2013 12:20 pm
by Malachi Constant
what about keeping new players off the plunder screen for 7 days while they learn the ropes? a short amnesty of sorts so people can get a foot hold on the game concepts so they are not immediately destroyed and quit?

this is post based on something Zombie Jesus post in our guild and I think is a good idea to have a greater capture rate of new players.

Re: 7 days off plunder screen

PostPosted: Tue May 21, 2013 1:19 pm
by PhoenixKnight
A lot of games do something similar. You can also tie it to a level or in our case may be fame or influence.

Re: 7 days off plunder screen

PostPosted: Tue May 21, 2013 2:02 pm
by Goblin
I'm for this if it can be done in a way that doesn't lull new players into a false sense of security. Being attacked in my first days here was actually a great learning experience for me.

Re: 7 days off plunder screen

PostPosted: Tue May 21, 2013 6:03 pm
by Herbpipes
Goblin wrote:I'm for this if it can be done in a way that doesn't lull new players into a false sense of security. Being attacked in my first days here was actually a great learning experience for me.



+1

Re: 7 days off plunder screen

PostPosted: Tue May 21, 2013 8:26 pm
by Captain Jack
Goblin wrote:I'm for this if it can be done in a way that doesn't lull new players into a false sense of security. Being attacked in my first days here was actually a great learning experience for me.


This is where we stand.
As a newcomer, after all, you don't have much to lose.

Hopefully newcomers experience will be helped with the forthcoming tutorial missions.

Re: 7 days off plunder screen

PostPosted: Tue May 21, 2013 11:16 pm
by Roileon
If this were to be implemented, I think only after they reach 100 fame can they be seen and that it should be included into the tutorial.