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Flagship - My take

PostPosted: Sat Feb 16, 2019 5:08 pm
by Grimrock Litless
You can only have 1 flagship, that ship picked must first must be in a fleet and cannot be removed from said fleet after being a flagship.
It cost 50 credit to set a ship as a flagship and you cannot change to another ship unless the flagship is lost (Sink/plundered) for 7 days or more. (You can get back the flagship if you take it back from the sea or someone in those 7 days.)
The fleet will have a flag next to on the plunder board. Which ship is the flagship is unknown.

Flagship's max attribute for all 6 is doubled (10 to 20 max, points gained from leveling is still the same)

Flagship gain 2 extra traits based on it's ship group.

Howker - Galleon
(Aggressive Tactics - Gain 8 extra guns and fleet ships deals 10% more damage.)
(Careful Tactics - Gain 150 more hitpoints and fleet gains extra 20% chance to avoid a skirmish.)

Large Fluyt - Brig
(Hit and Run - Fleet gains 4 danger per battle instead of 6.) [8 instead of 12 with Hostile Waters]
(On The Sidelines - Entering a port no longer gives danger.) [Hostile Natives still works, similar to having permanent treasure fleet on 1 fleet]

Brig of War - Ship of the Line
(Raid The Coffers! - On attack victory, gain 20% extra gold.) [Money taken from the defender]
(Advanced Logistics - All ships on fleet gain 50% more cargo space.) [Extra Cargo trait also gains the bonus]

Man of War
(Offender - When winning a battle and the enemy's ship loses a level, it lose 1 more level.) [Gain money from that lost level as well.]
(Defender - Ships in this fleet can't be unleveled from losing battles.)

Bonus Double and traits disappears after being lost. (Stop being a flagship.)
(The bonus points put into the ship still exist, but the attribute max each will return to being 10 and any extra points will be lowed to 10)

Values can change.
*Shrug*

Re: Flagship - My take

PostPosted: Sun Feb 17, 2019 3:18 am
by Grimrock Litless
1. Simple, it's as easy as setting a flagship and use the fleet.
2. Uses things that already exists, less dev work needed to be done.
3. High cost of setting flagship and delay after lost makes it undesirable to throw it into the wind when you wanna switch, but still possible.
4. Gives traits that gives bonus not given by most others.
5. Doubled stats makes it a lot more powerful, which makes sense, since a flagship needs to be like that.
6. Doubled stats makes it possible for people to easily defeat similar non-flagship class ships.
7. Raiders, merchant or people who steal ships will find some of the bonus traits really useful.
8. Ship traits are new and using it is a good idea instead of making something new. (Refer to number 2)

A flagship symbolize your presence on the sea, they are stronger and makes ships under it more powerful and useful. And I am trying to get to that, instead of trying to pack new dumb ideas into something that doesn't need it.

Re: Flagship - My take

PostPosted: Sun Feb 17, 2019 3:20 am
by Meliva
So would a MoW fall into the brig of war-ship of the line group, or into it's own category that you forgot? Or just not be an option?

Re: Flagship - My take

PostPosted: Sun Feb 17, 2019 3:24 am
by Grimrock Litless
Meliva wrote:So would a MoW fall into the brig of war-ship of the line group, or into it's own category that you forgot? Or just not be an option?


Yeah, I forgot about MoW.

Re: Flagship - My take

PostPosted: Wed Feb 27, 2019 12:36 am
by Grimrock Litless
There also a number of stategies that can be formed around it too, with voodoo and what not.

Re: Flagship - My take

PostPosted: Wed Feb 27, 2019 12:42 am
by Meliva
After rereading this again, one thing that I would change would be to divide the list a little differently.

From howker to Galleon
Large Fluyt to Brig,
Brig of war to Ship of the line
That way each group has 6 ships to choose from, and the MoW can have it's own group since it's such a special ship.
I like this better mainly because I like dividing things up nice and even honestly, just my OCD kicking in :D

Re: Flagship - My take

PostPosted: Wed Mar 06, 2019 12:52 am
by Grimrock Litless
Meliva wrote:After rereading this again, one thing that I would change would be to divide the list a little differently.

From howker to Galleon
Large Fluyt to Brig,
Brig of war to Ship of the line
That way each group has 6 ships to choose from, and the MoW can have it's own group since it's such a special ship.
I like this better mainly because I like dividing things up nice and even honestly, just my OCD kicking in :D


Makes sense.

Re: Flagship - My take

PostPosted: Tue Mar 12, 2019 8:03 am
by Grimrock Litless
Did done.