Discussion for ship cost increase (resources)
Posted: Sat Feb 23, 2013 3:38 pm
Greetings everyone,
We now need to forward more tweaks that we have in mind for quite some time now. First of them is the increase in ship building.
Point A)
We increased the ship price in gold a while ago. But the initial ship prices where selected alongside with the cost in resources. For example, fluyts used to be very cheap in terms of building costs. Now however, the gold price is so large in comparison to the resources cost that it is not in par with the resources cost. This needs to be addressed.
Point B)
Resources need warehouses to be stored. However warehouse space is expensive and currently used in vast as a "warchest".
This will be taken in mind so this change will be implemented AFTER we give a better option of a warchest than warehouses (more options currently exist of course but we will add more). This probably means it will be added right after the GOLD resource feature (which is the next MAJOR feature in priority).
Point C)
Ship building in terms of resources is only challenging for new players. Once a player gets a handful of fleets, it dedicates one fleet to stock his ship building port. This seems to be enough with current standards and this is not enough challenging.
I am mentioning this point to help you help us in determining the increase in resources needed. The increase will be one value added to all ships; we will not change the resources as they have been picked in each ship separately as the values chosen were based on a big scale research when we first determined them. We will accept however suggestions separately from the general increase.
I will not mention which is the leading increase value that we have thought. I will await your feedback.
We now need to forward more tweaks that we have in mind for quite some time now. First of them is the increase in ship building.
Point A)
We increased the ship price in gold a while ago. But the initial ship prices where selected alongside with the cost in resources. For example, fluyts used to be very cheap in terms of building costs. Now however, the gold price is so large in comparison to the resources cost that it is not in par with the resources cost. This needs to be addressed.
Point B)
Resources need warehouses to be stored. However warehouse space is expensive and currently used in vast as a "warchest".
This will be taken in mind so this change will be implemented AFTER we give a better option of a warchest than warehouses (more options currently exist of course but we will add more). This probably means it will be added right after the GOLD resource feature (which is the next MAJOR feature in priority).
Point C)
Ship building in terms of resources is only challenging for new players. Once a player gets a handful of fleets, it dedicates one fleet to stock his ship building port. This seems to be enough with current standards and this is not enough challenging.
I am mentioning this point to help you help us in determining the increase in resources needed. The increase will be one value added to all ships; we will not change the resources as they have been picked in each ship separately as the values chosen were based on a big scale research when we first determined them. We will accept however suggestions separately from the general increase.
I will not mention which is the leading increase value that we have thought. I will await your feedback.