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[Resolved - needs fix] Ties in Ship Battles

PostPosted: Wed Feb 20, 2013 2:19 am
by Rhys gethin
I just want to suggest that if both sides destroy each other it should be a tie. There are all sorts of stats in battle, # hits, % hits, damage%, damage amount, life left...but if both sides are destroyed that seems like a clear tie to me.

Re: Ties in Ship Battles

PostPosted: Thu Feb 21, 2013 3:11 am
by Captain Jack
The battle ties once a certain number of rounds are played and no ships are sunk. In case of tie, damage is applied at both ends. In case someone wins, only winner suffers damages (defender loses ship if NPC)

Re: Ties in Ship Battles

PostPosted: Thu Feb 21, 2013 3:20 am
by Rhys gethin
Well I had a battle with an NPC ship, we both suffered 100% damage, and it was called a loss for me. That is why I made this suggestion. And nobody's ship was sunk, but was that just because I only have 1 ship and hence would be out of the game?

Re: Ties in Ship Battles

PostPosted: Thu Feb 21, 2013 7:14 pm
by Captain Jack
In pirates glory, we got realistic sink chances (where your ship loses a level or it is lost if it is level 1) based on numbers of ships you own. It is called sink chance.
http://s2.piratesglory.com/?page=help&action=plunder

The sink I was referring in my prior post is the sink that happens at the end of the battle.
Code: Select all
Anne is devoured by the sea!

Bird's Revenge Wins

Re: Ties in Ship Battles

PostPosted: Fri Feb 22, 2013 12:31 am
by Xepshunall
Correct me if I'm wrong but isn't this a little like putting the cart before the horse? You seem to be saying that he lost because his ship would have sank if he had possessed 200 ships or more. Sinking is dependent on loosing. Not the other way around. If it isn't explained properly, then the penalty should not be imposed. If, in fact, both ships had equal damage then a tie should have been declared. If both had 100% damage then both should have been devoured by the sea. It's clear to me and likely to all who read this that there is something very wrong with your logic as to whether this is a tie or not. If both are totaled then either both lost or both won. Therefore it is a tie. Whether the ship should have sunk if he had possessed 200 ships or more is arguable but I'd say that based on the win/loss/tie rules regarding sinking, the argument for the ship having not sank under those conditions stands a better chance of holding true than the opposite unless you are willing to admit that there are no guarantees to the integrity of the rules in Pirates Glory. So simply put, it's just a statistic. What's the harm in allowing it to be accurate?

Now look at it from the other angle. What's the harm in allowing it to be inaccurate and, in fact, arguing in favor of the inaccuracy with a complete disregard for logic. I see harm being done here instead of justice. The outcome of two ships reaching 100% damage is that both sink. To the best of my knowledge, the NPC group is well over 200 ships strong. In fact its fleets are infinite. If anything, the NPC group was guaranteed a ship loss more surely than was the player who has a single ship. If your argument for why the player lost was even remotely logical then it would only have been backwards and the win would have certainly belonged to the player with 1 ship. The fact, if nobody saying anything that is actually a lie, is that it was a tie.

Again, correct me if I'm wrong because English is my primary language so I expect text in English to mean what it says by English definitions. I know that this game was made to be played in English and that it's a struggle to design a text-based game in a language you aren't 100% fluent in. My hat goes off to you there. Still logic is logic regardless of any language barriers and expectations are that what is said to be the rule is the rule.

Re: Ties in Ship Battles

PostPosted: Fri Feb 22, 2013 6:08 am
by Rhys gethin
Image

Here is the thing. I can understand why with your sink chance rules I was not sunk. But some things do not make sense to me. Possibly some rules were in conflict here, to make the result?

If the rules say that I could not be sunk with my only ship, and the enemy NPC ship took 100% damage, shouldn't it have sunk? (and thus given me a win)

According to this battle report, I lost. Since you say only the winner should take damage, why did I have 100% damaged ship after?

Also, the battle ended with no ships sunk(but I don't recall how many combat rounds it was), and thus sounds like it could be a tie by those criteria.

Re: Ties in Ship Battles

PostPosted: Fri Feb 22, 2013 12:45 pm
by Captain Jack
Can you click on the detailed report and paste us the final round as well as battle result?

I cannot be sure what happened from the overview screen. It seems like you left the other ship to less than 1 hit point which showed as 0 due to rounding.

Re: Ties in Ship Battles

PostPosted: Sat Feb 23, 2013 3:37 pm
by Rhys gethin
Well I guess I'm a doofus. Looking into the detailed report, I see that the NPC has a miniscule amount of life left.

Re: Ties in Ship Battles

PostPosted: Sat Feb 23, 2013 3:38 pm
by Captain Jack
It is in fact a rounding typo which we need to fix so it will show 1 at the overview screen. Thank you for bringing it up. 8-)

(Moved to bugs thread)