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Voodoo that is somewhat effective.
Posted:
Mon Mar 26, 2018 3:58 am
by Grimrock Litless
Voodoo that is somewhat effective against pirates that I found, not sure if anyone else have any other voodoo to list here.
Confuse < Usually the first thing they want to clear, for obvious reasons.
Blacklist < Just to make a fool of them.
Time Spiral < Each cast can cost them, 'nuf of this basically becomes 100% confuse.
Thieving Magpie < Do ye like gambling?
Swarm of Worms < Because this annoys them.
Hostile Waters < So they would go away
Chains of Justice < Because hostile waters aint 'nuf.
Lazy Craftsmen < Stack 5 of this, this is just so they can't use purify.
Serenity < Because they are still coward so much so that they still need mindbar 24/7.
Buried Treasure/Time Spiral < Just to destroy their countercurse, just keep using this until they stop casting a countercurse on themself.
Fugitive from Justice < If ye really have to, I don't recommend.
Re: Voodoo that is somewhat effective.
Posted:
Mon Mar 26, 2018 4:15 am
by PFH
Time spiral is bad to clear cc. Too expensive. Use drums or bless.
Never CRAFT. Good stack for vengeance.
Re: Voodoo that is somewhat effective.
Posted:
Mon Mar 26, 2018 4:47 am
by Grimrock Litless
Use drums or bless is a good choice, low turn cost and cheap, but needs the player to know the fleet numbers or not you can't cast them, buried treasure because it cost only 2 turns but it's still fairly cheap without knowing the person's fleet number.
Craft is just so they can't use purify, it might be a good stack for vengeance, but usually as long as you already commited, it doesn't matter.
Re: Voodoo that is somewhat effective.
Posted:
Mon Mar 26, 2018 4:52 am
by PFH
Does when facing me
Re: Voodoo that is somewhat effective.
Posted:
Mon Mar 26, 2018 5:00 am
by ChaIbaud
One of the most stupid forum posts by you in the history of Avonmora. The information provided is either completely obvious or the definition of conjecture. This guide may have been legitimate should it have been made by someone who has the means to attack back, but you quit the game because you soaked up so many hits and everyone kept coming due to the fact that all you would do was cast 20 time spirals, confuse, and SoW which would be removed and clearing voodoo replaced- y'know, because we made so much off of you and that was all you knew to do.
Re: Voodoo that is somewhat effective.
Posted:
Mon Mar 26, 2018 5:14 am
by PFH
Don't be so harsh on him. It's common for people to not know what to do.
Grim there are a few ways to deal with them but I advise for pirates:
Disfavor, hostile waters, spiral out, and steal their capital ship. If the ship is a LF or higher that is and they have small tails. Been there done that. Strife remembers
Levi their capital ship to the sea floor, hostile natives them to prevent them from running, 1 fugi to maintain their danger levels, that sort
Re: Voodoo that is somewhat effective.
Posted:
Mon Mar 26, 2018 5:24 am
by Grimrock Litless
Henri wrote:One of the most stupid forum posts by you in the history of Avonmora.
Well, at least I left a mark on Avonmora, did you? I don't even know who you are.
Re: Voodoo that is somewhat effective.
Posted:
Mon Mar 26, 2018 6:01 am
by DezNutz
Grimrock Litless wrote:Henri wrote:One of the most stupid forum posts by you in the history of Avonmora.
Well, at least I left a mark on Avonmora, did you? I don't even know who you are.
I'm pretty sure that's Chalbaud.
Re: Voodoo that is somewhat effective.
Posted:
Mon Mar 26, 2018 6:06 am
by PFH
DezNutz wrote:Grimrock Litless wrote:Henri wrote:One of the most stupid forum posts by you in the history of Avonmora.
Well, at least I left a mark on Avonmora, did you? I don't even know who you are.
I'm pretty that's Chalbaud.
You are very pretty
Re: Voodoo that is somewhat effective.
Posted:
Mon Mar 26, 2018 11:39 am
by ChaIbaud
What mark did you leave, Guluere? A bunch of bad voodoo suggestions and free gold provider to pirates in need?