Rough idea. Ship equip
Posted: Fri Mar 16, 2018 10:17 pm
Ship equip !
You obtain it by buying packs or by attacking other npc and players.
There are 5 grades, common, uncommon, rare, epic, legendary.
Each equip has up to 5 attributes. Attack, defense, -gold cost in trades, +turns an hour, ship health, +gold on skirmish, and many more possible scenarios.
All attributes on equip are RANDOM, with a random range from x to x.
So you will have to find the one that fits your needs most.
Equips work per fleet. So 10 fleets = possible 10 equips
Equips can be stolen in pvp.
Equips can be traded freely on market and between players.
Equips not needed can be sold back to game at a loss
This will add a lot if depth, risk but mainly more personality per player.
Maintaining many fleets will be more expensive and risky. But can be rewarding if you can pull it off.
Pirates will have different strategies too, but will require an investment and a potential risk to loose it when being reckless with your ships.
Havnt thought about too many details, just a rough idea.
You obtain it by buying packs or by attacking other npc and players.
There are 5 grades, common, uncommon, rare, epic, legendary.
Each equip has up to 5 attributes. Attack, defense, -gold cost in trades, +turns an hour, ship health, +gold on skirmish, and many more possible scenarios.
All attributes on equip are RANDOM, with a random range from x to x.
So you will have to find the one that fits your needs most.
Equips work per fleet. So 10 fleets = possible 10 equips
Equips can be stolen in pvp.
Equips can be traded freely on market and between players.
Equips not needed can be sold back to game at a loss
This will add a lot if depth, risk but mainly more personality per player.
Maintaining many fleets will be more expensive and risky. But can be rewarding if you can pull it off.
Pirates will have different strategies too, but will require an investment and a potential risk to loose it when being reckless with your ships.
Havnt thought about too many details, just a rough idea.