Officer Contracts - Now Officer Contracts would be a hard thing to guess the correct 'quest'. So I think, having over 200 Captains allows you to research the Officer Contracts (As then you have already spent a lot of money on Captains, and the 'Governor' of the port sees fit to give you Captains at a cheaper price).
Storage Contracts - This should be a fairly Technology to make a quest for. To research the first five levels, you need two ports at Level 50. Then to research further. You need four ports at Level 100. Then to research the last 10, you need eight ports at Level 200. This would promote Gold Sinkers; and make people have more backups... (As in the old days, people used 'tool' ports as backups)...
Skirmish Tactics - Skirmish Tactic Technology could also have a quest, alike Storage Contracts. A person has to reach 200 Skirmishes to aquire the ability to research the first 5 levels. Then 1000 Skirmishes to research the next 5 levels. Then after 2,500 Skirmishes they can research the next 10.
Shipwright Management - For Shipwright Management, I personally believe said person should have 'Contracts' to build a certain amount of ships. 200 Ships for the first 5 levels, 1000 Ships for the next 5 levels - Then 2500 Ships for the next 10 levels.
Warehouse Tycoon - For Warehouse Tycoon, I have a number of ideas. First possible quest would be trading in the port for X amount of days. Second possible quest keep X amount of Y resources in said port; or have a certain amount of influence. All of which build a backbone.
Political Science - I do not know what quest could be for Political Science? Maybe climb up the ranks of X amount of nations?... Have X amount of influence in a port?...
Gunpowder and Metallurgy - This quest should make the person engage in Player v Player 'attacks'. 100 Battles for the first 5 levels, 1000 Battles for the next 5, then 2500 for the last 10 levels. This will make people that do not attack, such as Sir Henry Morgan (Sorry for using you as an example) attack 'people' rather then just 'freely' levelling it up.
Education - I do not know.
Spanish Galleons - A quest which makes the person use Spanish Galleons; trade with the galleons for X amount of time. (7 days for the first 5 levels, 14 days for the next 5 then a month for the next 30 days...) That way people have to use Galleons, in order to get a better 'profit' out of them. Like Shadowood, he did not have it maxed - Used LMM's. Then levelled it up and used Galleons, an applaurable thing to do - However not very worthy.. (Sorry about using you as an example)
Piracy - This should be the same as Gunpowder and Metallurgy; but instead of Battles the person has to win said battles. 100 Battles, 1000 Battles, then 2500 Battles.
Opinions? I personally think, this will add the right level of detail that the game needs - and keep players entertained.
Obviously what is upgraded is upgraded. If you have Level 20 already in any of these I applaud you and you deserve to have such. However, I do not think 'resource' should be the only determining thing for some elements in the game.
