Technologys - Too easy?

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Technologys - Too easy?

Postby Admiral Nelson » Fri Oct 06, 2017 3:59 pm

So recently I have been thinking of recent 'implementations' into the game, and one of the things I thought of was Technologys. I think, they are just too 'resource' based. Whether it be gold coins, warehouse resources or general time 'savers'. As I see it Technologys should be earned, not purchased like a cheap trinket. I think there should be 'quests' one should persue to research said levels; which can be gold sinkers, promote sea battles etc. As no offense Merchants can research Piracy Tech without engaging in one battle - Which to me, should not happen. You want Piracy Tech? You should earn it. This will bridge a gap, but certainly add a good level of depth into the game.


Officer Contracts - Now Officer Contracts would be a hard thing to guess the correct 'quest'. So I think, having over 200 Captains allows you to research the Officer Contracts (As then you have already spent a lot of money on Captains, and the 'Governor' of the port sees fit to give you Captains at a cheaper price).

Storage Contracts - This should be a fairly Technology to make a quest for. To research the first five levels, you need two ports at Level 50. Then to research further. You need four ports at Level 100. Then to research the last 10, you need eight ports at Level 200. This would promote Gold Sinkers; and make people have more backups... (As in the old days, people used 'tool' ports as backups)...

Skirmish Tactics - Skirmish Tactic Technology could also have a quest, alike Storage Contracts. A person has to reach 200 Skirmishes to aquire the ability to research the first 5 levels. Then 1000 Skirmishes to research the next 5 levels. Then after 2,500 Skirmishes they can research the next 10.

Shipwright Management - For Shipwright Management, I personally believe said person should have 'Contracts' to build a certain amount of ships. 200 Ships for the first 5 levels, 1000 Ships for the next 5 levels - Then 2500 Ships for the next 10 levels.

Warehouse Tycoon - For Warehouse Tycoon, I have a number of ideas. First possible quest would be trading in the port for X amount of days. Second possible quest keep X amount of Y resources in said port; or have a certain amount of influence. All of which build a backbone.

Political Science - I do not know what quest could be for Political Science? Maybe climb up the ranks of X amount of nations?... Have X amount of influence in a port?...

Gunpowder and Metallurgy - This quest should make the person engage in Player v Player 'attacks'. 100 Battles for the first 5 levels, 1000 Battles for the next 5, then 2500 for the last 10 levels. This will make people that do not attack, such as Sir Henry Morgan (Sorry for using you as an example) attack 'people' rather then just 'freely' levelling it up.

Education - I do not know.

Spanish Galleons - A quest which makes the person use Spanish Galleons; trade with the galleons for X amount of time. (7 days for the first 5 levels, 14 days for the next 5 then a month for the next 30 days...) That way people have to use Galleons, in order to get a better 'profit' out of them. Like Shadowood, he did not have it maxed - Used LMM's. Then levelled it up and used Galleons, an applaurable thing to do - However not very worthy.. (Sorry about using you as an example)


Piracy - This should be the same as Gunpowder and Metallurgy; but instead of Battles the person has to win said battles. 100 Battles, 1000 Battles, then 2500 Battles.

Opinions? I personally think, this will add the right level of detail that the game needs - and keep players entertained.

Obviously what is upgraded is upgraded. If you have Level 20 already in any of these I applaud you and you deserve to have such. However, I do not think 'resource' should be the only determining thing for some elements in the game. :)
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Re: Technologys - Too easy?

Postby Charles Vane » Fri Oct 06, 2017 4:15 pm

it is hard to change something almost entirely once it has been implemented already for some time. That said however, I completely agree that earned 'benefits' specific to a career path would greatly improve the game and give much needed diversification. No player should be able to simply purchase every benefit offered.

Having to put forth the work and tasks in a particular field in order to 'master' it should definitely be considered and added in some way to the game.
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Re: Technologys - Too easy?

Postby Sir Thalius Hayle » Fri Oct 06, 2017 4:45 pm

+1
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Re: Technologys - Too easy?

Postby Banger » Fri Oct 06, 2017 5:12 pm

+1
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Re: Technologys - Too easy?

Postby DezNutz » Fri Oct 06, 2017 11:04 pm

-1 You can only research one tech at a time and there are already time limitations on tech on top of the costs. Now you want to add additional requirements to gaining each level.

This overwhelmingly benefits players that already have completed those techs.
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Re: Technologys - Too easy?

Postby Banger » Fri Oct 06, 2017 11:08 pm

DezNutz wrote:-1 You can only research one tech at a time and there are already time limitations on tech on top of the costs. Now you want to add additional requirements to gaining each level.

This overwhelmingly benefits players that already have completed those techs.


Yes but the playing field heavily favors coiners who can buy turns continually and the coin to invest in these. My techs are still very low compared to a lot of players newer than me because of their wallet.
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Re: Technologys - Too easy?

Postby Meliva » Fri Oct 06, 2017 11:12 pm

DezNutz wrote:-1 You can only research one tech at a time and there are already time limitations on tech on top of the costs. Now you want to add additional requirements to gaining each level.

This overwhelmingly benefits players that already have completed those techs.


I agree with Dez, techs are already rather expensive, take a fair amount of time to research, and take even longer to pay off. Not to mention I am sure plenty of older players probably have at least a couple of these techs maxed out, and forcing newer players to have to earn the ability to even start researching techs just seems unfair. Lets not forget that you need to buy a hideout, build a mansion and then build the academy to start getting techs, it is by no means too easy. I recall hearing a while ago that some new tech ideas could be implemented that required a prerequisite in current techs to start researching, and I am all for that, but the current techs in my opinion should be requisite-free.
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Re: Technologys - Too easy?

Postby DezNutz » Sat Oct 07, 2017 12:20 am

Banger wrote:
DezNutz wrote:-1 You can only research one tech at a time and there are already time limitations on tech on top of the costs. Now you want to add additional requirements to gaining each level.

This overwhelmingly benefits players that already have completed those techs.


Yes but the playing field heavily favors coiners who can buy turns continually and the coin to invest in these. My techs are still very low compared to a lot of players newer than me because of their wallet.


I understand your point completely, but that is the benefit of paying money into the game. Call it a perk. The administration isn't going to eliminate or even restrict a perk of paying into the game. It's bad for business.
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Re: Technologys - Too easy?

Postby Banger » Sat Oct 07, 2017 12:21 am

DezNutz wrote:
Banger wrote:
DezNutz wrote:-1 You can only research one tech at a time and there are already time limitations on tech on top of the costs. Now you want to add additional requirements to gaining each level.

This overwhelmingly benefits players that already have completed those techs.


Yes but the playing field heavily favors coiners who can buy turns continually and the coin to invest in these. My techs are still very low compared to a lot of players newer than me because of their wallet.


I understand your point completely, but that is the benefit of paying money into the game. Call it a perk. The administration isn't going to eliminate or even restrict a perk of paying into the game. It's bad for business.


Valid point.
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Re: Technologys - Too easy?

Postby Admiral Nelson » Sat Oct 07, 2017 6:59 am

Yes technologys is expensive. Its a gold sinker however for people with a lot of gold coins - Such as Jim Hawkins, Da Vinci and Sir Henry Morgan when it arrived, all it was was indeed 'click' for something that will last forever.

Requires no thought, just resources. Which is a bit bland if you ask me. As Meliva says a majority of technologys these fine lads would already have each at level 20. Ask said people, would they rather click a button for something or go after a quest to make it feel more accomplished? Chances are though a majority of the quests I have stated these people have already done (200 captains etc).

Time limitations are nothing. You can click the button then come back in a few days (As I am sure some people actually did this). Again requires no thought.

Truth be told, this would also intercept the 'pay to win' sort that people always talk about and critize - as they would not spend money and click a button they would have to spend a longer time reaching there goals.
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