Double Card Effect!!!

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Double Card Effect!!!

Postby William Pitt » Sat Aug 05, 2017 2:00 am

Short and Simple


Could we have like an option to double card strength? Or effect?

For example: You would have 4 Basic elements (Check News Archive you will see the cards and their elements)

Fire: Olod
Water: Flood
Air: Control Skies
Land: Iron Golem (these afe examples...others can be used)

Anyways...we use the force of these cards to create a double effect on any card we cast on....

Company card would be 4% instead of 2%
Booty master would double....
Minbar duration would double etc......

Could this be a feature? Or maybe one of the legendary cards...?

What do you think...mate.
The absence of evidence is not evidence of absence.
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Re: Double Card Effect!!!

Postby Garretjaxx » Sat Aug 05, 2017 2:13 am

I like it but what would be the cost to double it, turns, credits, gold a mix..... flesh it out a bit
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Re: Double Card Effect!!!

Postby Charles Vane » Sat Aug 05, 2017 2:57 am

Cards are strong enough and over abundant. Just check the market. To add this would double the amount of cards around as they now become twice as effective.

Have to -1 this.
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Re: Double Card Effect!!!

Postby PFH » Sat Aug 05, 2017 3:01 am

-1 as this would make certain cards too powerful and would be unrealistic as 'Voodoo'. As vane said, we have cards that are strong enough and are overabundant.

Having this many cards around would cause an inflammation of cards, causing price drops.
Evil Teddy Bear :P
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Re: Double Card Effect!!!

Postby Zephore » Sat Aug 05, 2017 6:53 am

-1
While I like the idea... That one ambush will give 4 hits, and Levi's will be overly broken lol.

Let's not. Sshhh.. just.. no. Lol
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