Page 1 of 2

New Mission

PostPosted: Mon Jun 19, 2017 1:51 pm
by Sanji
The current Nation Mission are only focused on promotion, it's actually good but how about adding more mission's to the Nation this would make the game way mote interesting.

I have few in mind,
> marrying prince/princess of certain nation.
> cast Voodoo on certain player (determined by hostility report).
> plunder a ship(NPC plunder).
> decrease influence (this can be debatable).
> stop a certain trade route(enemy) or establish a new trade route(self).

i'm certainly open to new idea and further discussion,

do tell me what are your thoughts for this......... :wheel

Re: New Mission

PostPosted: Mon Jun 19, 2017 3:59 pm
by qpWiseManBellamyqp
Sanji wrote:The current Nation Mission are only focused on promotion, it's actually good but how about adding more mission's to the Nation this would make the game way mote interesting.

I have few in mind,
> marrying prince/princess of certain nation.
> cast Voodoo on certain player (determined by hostility report).
> plunder a ship(NPC plunder).
> decrease influence (this can be debatable).
> stop a certain trade route(enemy) or establish a new trade route(self).

i'm certainly open to new idea and further discussion,

do tell me what are your thoughts for this......... :wheel


I would agree if it was all npc's. making people part of missions is ok if they themselves attack real players but for those who depend on that lil bit of fun plundering npc's... especially for new players who don't know full rules of hostility and danger.

Re: New Mission

PostPosted: Mon Jun 19, 2017 4:05 pm
by Grimrock Litless
You can't plunder ships from npcs, how about have it that, "You must win X times against Pirate Hunter NPC fleets."

Re: New Mission

PostPosted: Mon Jun 19, 2017 4:15 pm
by DezNutz
The only drawback of this suggestion is as Grim stated, you can't plunder NPCs.

However, I think that Nation Missions do need a little more variety. I also think that there should be some prerequisites to certain nation missions such as to complete the Baron Nation Mission the player must have a Hideout, and to complete the Marquess Nation Mission a player must have at least a lvl 1 Marina.

Re: New Mission

PostPosted: Mon Jun 19, 2017 4:49 pm
by qpWiseManBellamyqp
Grimrock Litless wrote:You can't plunder ships from npcs, how about have it that, "You must win X times against Pirate Hunter NPC fleets."


I like that idea :)

Re: New Mission

PostPosted: Mon Jun 19, 2017 4:50 pm
by qpWiseManBellamyqp
DezNutz wrote:The only drawback of this suggestion is as Grim stated, you can't plunder NPCs.

However, I think that Nation Missions do need a little more variety. I also think that there should be some prerequisites to certain nation missions such as to complete the Baron Nation Mission the player must have a Hideout, and to complete the Marquess Nation Mission a player must have at least a lvl 1 Marina.

that's a very good idea this would prevent newer players trying to goto fast without knowing real cost of war fleets...

Re: New Mission

PostPosted: Mon Jun 19, 2017 5:46 pm
by Sanji
Grimrock Litless wrote:You can't plunder ships from npcs, how about have it that, "You must win X times against Pirate Hunter NPC fleets."


yes, but it could be implemented i always thought that was a good idea....

Re: New Mission

PostPosted: Mon Jun 19, 2017 7:21 pm
by Dejanira
Looks somehow similar to this: viewtopic.php?f=4&t=3379
:)

Re: New Mission

PostPosted: Mon Jun 19, 2017 7:27 pm
by DezNutz
Dejanira wrote:Looks somehow similar to this: viewtopic.php?f=4&t=3379
:)


Similar but not. This is more aimed at adding or varying the objectives within the Nation Missions themselves. The current mission objectives are cut and dry.

Re: New Mission

PostPosted: Mon Jun 19, 2017 7:39 pm
by Dejanira
Similar but not. I agree. The two suggestions might anyway lead to a similar add on.
I'd wish so :)