Fame points for voodoo
Fame is the official measure for success. Most players don’t care about it because the fame system doesn’t work properly; the adopted measure for success is wealth.
The reason I believe fame doesn’t work properly is because voodoo is not incorporated into the fame system. With the use of voodoo wealth is generated and reputations are built while no fame recognition is given in fame points.
This suggestion is an attempt to include the use of voodoo into the fame system.
First, fame points will be lost when a player gets cursed by voodoo. These points will go to the voodoo caster. A failed voodoo attack (e.g. a mindbar blocks the curse) follows the ship attack rule that the attacker loses the same amount to a successful defender). Voodoo cast on ‘self’ will deduct fame points only.
Second, I like to identify three categories of voodoo based on credit value; Voodoo cheaper than 0.9 credits, voodoo between 0.9 and 2.4 credits and voodoo whose value exceeds that. These three groups will get a multiplication factor of 0.01, 0.5 and 1.0.
The voodoo-fame formula will be: 1-3% x (defenders fame points x multiplication factor) with a 250.000 fame point cap.
When the defender doesn’t have enough fame the attacker only receives the actual fame points that still remained.