Experience dynamic for captains and admirals

I would like to put forth the idea of creating an experience dynamic for a player's captains and admirals. Captains and Admirals would come with random names, and would have their own stats page where their status and progress could be tracked.
~Captains with more experience would get a slight bonus to how fast a ship travels, how well it handles in battles (speed and accuracy bonuses), and possibly even an increased chance to evade attack when a player tries to skirmish their vessel.
~Admirals with battle experience add an over-all attack or defense bonus to their fleet, and admirals with a lot of trading under their belt gain bonus gold on trades their fleet engages in.
~The higher the experience, the greater the bonus, obviously.
~A chance would exist for captains to be lost in battles, with more experienced captains standing the least chance of being lost. Perhaps the captain is only lost when the ship goes down. If a captain could be lost in battle with the ship intact, the player would not need to purchase a new captain; rather a crew member would be promoted to a lvl 1 captain and the ship would be down one more crew member.
~Admirals would not be lost unless all ships in the fleet were sunk. He would be the last to go down.
Perhaps add an option to hire a more experienced captain or admiral at higher cost.
As things are now, captains and admirals are just a financial expense required for each new vessel and fleet. After being purchased, they do not mean anything. The new experience dynamic would make them more important, and the player would be paying attention to their progress. Granted, larger fleets would take time to manage, but not all trade fleets and ships need an experienced captain or admiral. Primary trade routes and war fleets would receive the greatest attention and derive the greatest benefit. Unless, of course, the player wanted to invest the personal time to advance 10k+ captains and admirals in trade and combat. It could be done; depending on the player's personal goals and discretion.
Just some personal thoughts based on my experience with the game so far.
~Captains with more experience would get a slight bonus to how fast a ship travels, how well it handles in battles (speed and accuracy bonuses), and possibly even an increased chance to evade attack when a player tries to skirmish their vessel.
~Admirals with battle experience add an over-all attack or defense bonus to their fleet, and admirals with a lot of trading under their belt gain bonus gold on trades their fleet engages in.
~The higher the experience, the greater the bonus, obviously.
~A chance would exist for captains to be lost in battles, with more experienced captains standing the least chance of being lost. Perhaps the captain is only lost when the ship goes down. If a captain could be lost in battle with the ship intact, the player would not need to purchase a new captain; rather a crew member would be promoted to a lvl 1 captain and the ship would be down one more crew member.
~Admirals would not be lost unless all ships in the fleet were sunk. He would be the last to go down.
Perhaps add an option to hire a more experienced captain or admiral at higher cost.
As things are now, captains and admirals are just a financial expense required for each new vessel and fleet. After being purchased, they do not mean anything. The new experience dynamic would make them more important, and the player would be paying attention to their progress. Granted, larger fleets would take time to manage, but not all trade fleets and ships need an experienced captain or admiral. Primary trade routes and war fleets would receive the greatest attention and derive the greatest benefit. Unless, of course, the player wanted to invest the personal time to advance 10k+ captains and admirals in trade and combat. It could be done; depending on the player's personal goals and discretion.
Just some personal thoughts based on my experience with the game so far.