retrofit (new tech suggested by shadwood)

Below a post that Shadow made in "vane's pro's and cons"
i see merit in this and like to discuss it a bit more. i took it in a separate suggestion for that reason.
i see merit in this and like to discuss it a bit more. i took it in a separate suggestion for that reason.
Shadowood wrote:Feniks wrote:How abut this.
Pirate flag ship must be a ship plundered. Ability to retrofit in shipwright. Pirates rarely built ship but refit ships to fit their needs.
On the con side, nation change missions could be tied to hostility with that nation. XXX gold x hostility for bribe.
Other than that, looks god to me. Upside and downside maintains balance some have raised concern about.
Let's see what others think.
I like this idea to a certain degree... I was actually trying to think of a new tech called "Retrofit" that be added to Hideout.- Perhaps a prerequisite would be Marina lvl 10 or 15
- A sailor must dock a ship in his/her marina to start the Retrofit process. (this takes turns to put in and take out once down, plus takes up space at marina)
- Lvl 1 Retrofit you can upgrade 1 tier class of ship. I.E. Cutter into a Sloop or a Howker into a Galleon
- Lvl 20 Retrofit you can upgrade any tier class of ship to Flag Galleon or less. Large Frig, SoLT and MoW are off limits.
- To Retrofit this would cost Materials (Wood, Iron, Cotton, Food), Gold Coin (a reasonable amount, obviously less then it takes to build a new ship), Turns and Time
- To Lvl up Retrofit it would take Gold Coin, Gold Bars, Time
- I think a version of this idea has been suggested before....
Or you could just make this "Pirate Only" and have a few boats to select from.
Trade Ship must be Plundered
Howker into Sloop
Galleon into War Galleon
LMM into Frigrate
**Flagship is its own feature and should not be included in this. IMO**
This is just a very rough idea as you can see, but it was just a thought.