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Ideas on how to draw in New Players

Posted:
Wed Mar 22, 2017 3:19 pm
by Donald Trump
A simple idea board on what could be done to make it so more newbies join this game.
So far presented:
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Default starting port is Aiora.
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Less nations, and made up names with made up flags.
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The idea to allow auto-recruitment for newbies to automatically join guilds that allow it (Get into guilds quicker).
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And 500k gold when the player finishes the mission to join a guild (helps grow quicker).
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And a 10mil gold coin cost to create a guild (discourages newbies from making their own).
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And the removal of the power for nations to tax everyone except king extremely high so no one can enter. This closes off nations, and as well hurts newbies!
What does everyone think? Any objections, or amendments or even other ideas?
Re: Ideas on how to draw in New Players

Posted:
Wed Mar 22, 2017 3:21 pm
by Banger
What's the payout now for completing the tutorial? If you navigate through the beginning quest line, the payout is decent.
Re: Ideas on how to draw in New Players

Posted:
Wed Mar 22, 2017 3:24 pm
by DezNutz
If you want guilds to have a cost to create, make it Gold Bars or Credits.
By auto-recruitment do you mean players have the option of "select a random guild" and it puts them in a random guild that has the option selected.
Re: Ideas on how to draw in New Players

Posted:
Wed Mar 22, 2017 3:24 pm
by Donald Trump
Hm, I mean. 500k not when the entire tutorial is completed, but atleast the really newbie stage (i'd say when they join a guild).
Re: Ideas on how to draw in New Players

Posted:
Wed Mar 22, 2017 3:26 pm
by Banger
I think the need for gold for noobs could be eliminated by the auto-recruit feature. I was in a guild for all of 4 seconds and had 8-10 generosities dropped on me.
Re: Ideas on how to draw in New Players

Posted:
Wed Mar 22, 2017 3:27 pm
by Shadowood
I am with Haron on this one... We need a smaller number of nations. 15-20, perhaps less. (Fictional in names of course, just like Avonmora)
This would create less confusion when joining, more help when joining, more map tension/action, more competition to become duke+, etc...
But we do need to change the starting of the game mechanics a bit.
Re: Ideas on how to draw in New Players

Posted:
Wed Mar 22, 2017 3:27 pm
by Donald Trump
Banger wrote:I think the need for gold for noobs could be eliminated by the auto-recruit feature. I was in a guild for all of 4 seconds and had 8-10 generosities dropped on me.
Not all guilds do that. And this is to cover those that do not.
Your experience may not be everyone's experience. And that certainty was not mine.
Re: Ideas on how to draw in New Players

Posted:
Wed Mar 22, 2017 3:30 pm
by Donald Trump
DezNutz wrote:If you want guilds to have a cost to create, make it Gold Bars or Credits.
By auto-recruitment do you mean players have the option of "select a random guild" and it puts them in a random guild that has the option selected.
Oh hell no. I have talked about auto recruitment quite a few times. Guilds with auto-recruitment are presented and newbies can pick which one they want to join.
Why would I even suggest such a horrendous thing that the game just joins them into any random guild? It is their choice.
Re: Ideas on how to draw in New Players

Posted:
Wed Mar 22, 2017 3:31 pm
by DezNutz
Forgetting to take into account that taxes do not apply to new players that have used less than 1000 turns.
DoS wrote:Banger wrote:I think the need for gold for noobs could be eliminated by the auto-recruit feature. I was in a guild for all of 4 seconds and had 8-10 generosities dropped on me.
Not all guilds do that. And this is to cover those that do not.
Your experience may not be everyone's experience. And that certainty was not mine.
Guess you joined the wrong guild then.
DoS wrote:DezNutz wrote:If you want guilds to have a cost to create, make it Gold Bars or Credits.
By auto-recruitment do you mean players have the option of "select a random guild" and it puts them in a random guild that has the option selected.
Oh hell no. I have talked about auto recruitment quite a few times. Guilds with auto-recruitment are presented and newbies can pick which one they want to join.
Why would I even suggest such a horrendous thing that they just join any random guild? It is their choice.
How is that any different than now, other than the game presenting the player with specific guilds to join?
Re: Ideas on how to draw in New Players

Posted:
Wed Mar 22, 2017 3:32 pm
by Mugiwara
nation choose process can be noble path's mission. default nation could be pirate, like haron said.
increase join a guild mission's reward.
no matter which port they started to play also give ship building materials in wood ports like aiora. because most player choosing without know importance of wood ports. still they can start in another port but can build ships in wood ports aswell no need to feel starting in a wood port as a must. i know a few players just quit after they started to play just because they started in different port.
i will add more. now need to think a bit more on it.
Sincerely Mugiwara..