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I don't like the witch hut because
Posted:
Wed Feb 08, 2017 4:53 pm
by William one eye
Based upon the results from the poll Lefty created, I think some evaluations are needed
To figure out what direction, if any we should head with Legendary Voodoo. I am putting together a couple of polls
to try and see what the community wants. On topic comments, suggestions, and concerns are welcomed.
Re: I don't like the witch hut because
Posted:
Wed Feb 08, 2017 5:06 pm
by Most Lee Harmless
The argument for a Witch Hut has not be won : its all been too vague : it might be this, it might be that, it might do those, it might do them, it may be here, it may be there : meanwhile, those who have not been convinced by these non-specific arguments (for what exactly IS being proposed, in its totality?) keep being asked to somehow justify not wanting it, as if change must, per se, be good and progressive and opposition is regressive and evidence of some character flaw.
The proponents of the Witch Hut, and associated voodoo, have not produced a coherent set of proposals, so what the heck are we being asked to vote on? What we hope it might be, maybe ?
Re: I don't like the witch hut because
Posted:
Wed Feb 08, 2017 5:10 pm
by William one eye
I don't know enough about the final product to give my approval is a vote option,
I personally will choose that as my vote.
edit - I changed the poll response to
I don't know enough about the final product to approve or disapprove of it
Re: I don't like the witch hut because
Posted:
Wed Feb 08, 2017 5:12 pm
by Bmw
often its not fully figured out till implemented but whatever this thing does should be good legendary voodoo though does need to be worked out.
Re: I don't like the witch hut because
Posted:
Wed Feb 08, 2017 5:16 pm
by Redjack02
Nonne of the above. I am not that much in favor of superstission in the first place. I think it might move the game in a wrong dirrection.
Re: I don't like the witch hut because
Posted:
Wed Feb 08, 2017 5:21 pm
by Grimrock Litless
Redjack02 wrote:Nonne of the above. I am not that much in favor of superstission in the first place. I think it might move the game in a wrong dirrection.
Lets make it into a card collecting game.
Re: I don't like the witch hut because
Posted:
Wed Feb 08, 2017 5:35 pm
by Stan Rogers
I would like to choose 2 options in the poll.
It will make it more difficult for new players.
This voodoo would be out of financial ability for most new players.
Not very encouraging for someone who makes that realization.
As voodoo can play a major part of the game as a whole and is by far, the most difficult thing to learn in the game, new players may pour most of their resources into a witch hut only to find they do not have the resources to follow through with making special curse.
My 2nd choice is, I do not know enough about the product to make an informed decision.
I would prefer to see more in depth ship abilities and reasons to use those abilities. This way, voodoo can compliment/deter new strategies brought on from new places/reasons to wage war. IMO this is what the game needs.
I have no problem with the witch hut per say, and welcome the addition but to make it a finished product with 20 curses available is a foresight I don't have without some user experience in how it's going to affect the game as a whole.
Re: I don't like the witch hut because
Posted:
Wed Feb 08, 2017 5:44 pm
by William one eye
Redjack - there is an option - I like the game as it is, perhaps that is close enough for your views.
Stan - I have added the ability to choose up to 3, for anyone that feels more than one might apply.
Re: I don't like the witch hut because
Posted:
Wed Feb 08, 2017 5:47 pm
by Maha
Stan Rogers wrote:I would like to choose 2 options in the poll.
It will make it more difficult for new players.
This voodoo would be out of financial ability for most new players.
Not very encouraging for someone who makes that realization.
As voodoo can play a major part of the game as a whole and is by far, the most difficult thing to learn in the game, new players may pour most of their resources into a witch hut only to find they do not have the resources to follow through with making special curse.
My 2nd choice is, I do not know enough about the product to make an informed decision.
I would prefer to see more in depth ship abilities and reasons to use those abilities. This way, voodoo can compliment/deter new strategies brought on from new places/reasons to wage war. IMO this is what the game needs.
I have no problem with the witch hut per say, and welcome the addition but to make it a finished product with 20 curses available is a foresight I don't have without some user experience in how it's going to affect the game as a whole.
agreed
Re: I don't like the witch hut because
Posted:
Wed Feb 08, 2017 9:00 pm
by Redjack02
William one eye wrote:Redjack - there is an option - I like the game as it is, perhaps that is close enough for your views.
Stan - I have added the ability to choose up to 3, for anyone that feels more than one might apply.
No i rely like to be part of a game that evolves and moves forward.
So liking the game as it is, is not an option