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New Technology: Trap!

PostPosted: Mon Jan 30, 2017 4:26 pm
by PhoenixKnight
Player Learn how to set traps around ports to ambush fleets.
Player now is able to set a trap next to a port. Fleet caught in trap is stalled in near the port for 2 hours and fighting speed and evasion is reduced by half.
Fleet caught in trap is available only to player for plunder.
Chances of trap success increase with level.

level # of total traps Chances of success
1 1 2%
2 2 4%
.
.
.
20 20 40%

Re: New Technology: Trap!

PostPosted: Mon Jan 30, 2017 5:01 pm
by Grimrock Litless
Ermm, me no get what this mean.

Re: New Technology: Trap!

PostPosted: Mon Jan 30, 2017 5:10 pm
by PhoenixKnight
Edited the description. See if that helps

Re: New Technology: Trap!

PostPosted: Mon Jan 30, 2017 5:34 pm
by Grimrock Litless
By port, do you mean the port the hideout is in?

Re: New Technology: Trap!

PostPosted: Mon Jan 30, 2017 5:36 pm
by PhoenixKnight
No. Any port.

Re: New Technology: Trap!

PostPosted: Mon Jan 30, 2017 5:49 pm
by Shadowood
PHX - you say this is a new Technology. Meaning you want to add this to the Academy for research? The way it is described it sounds more like a voodoo.

If it is a new tech for the Academy can you provide a per lvl increase on the items you want to increase.

Re: New Technology: Trap!

PostPosted: Mon Jan 30, 2017 5:53 pm
by PhoenixKnight
Shadowood wrote:PHX - you say this is a new Technology. Meaning you want to add this to the Academy for research? The way it is described it sounds more like a voodoo.

If it is a new tech for the Academy can you provide a per lvl increase on the items you want to increase.

How does that look?

Re: New Technology: Trap!

PostPosted: Mon Jan 30, 2017 5:56 pm
by Grimrock Litless
PhoenixKnight wrote:
Shadowood wrote:PHX - you say this is a new Technology. Meaning you want to add this to the Academy for research? The way it is described it sounds more like a voodoo.

If it is a new tech for the Academy can you provide a per lvl increase on the items you want to increase.

How does that look?


How I see it is a tech that can be activated once in while. That would be not a bad Idea.

Tech that can be upgraded and activated once in a while would be awesome and a cool idea.

Same to the other games.

Re: New Technology: Trap!

PostPosted: Mon Jan 30, 2017 7:37 pm
by Haron
I agree that this feels more like voodoo than a tech. As a tech, this would ruin trade completely. Imagine 20 pirates with this tech maxed. Now every fleet in every port has a 40% chance - 20 times - to be caught in someone's trap. That means each fleet will on average be caught in 8 traps.

I think effects like this should be temporary, and come at a one time cost. Which is exactly like voodoo works. So this "trap" would work better as a voodoo card. And if it was, it would be quite similar to the suggested "Pirate's Bay", which lights up every fleet that arrives at a specific port.

Re: New Technology: Trap!

PostPosted: Mon Jan 30, 2017 8:05 pm
by William one eye
How about this - Trap - Voodoo card - you cast on one of your own fleets, x turns invested = y points of danger on your fleet,
when someone attacks your fleet they gain double danger per every attack on that fleet.