Page 1 of 1

Guild Fund

PostPosted: Mon May 28, 2012 4:26 pm
by Lefty
This is a pirate game. I hope we all understand the joy of being a pirate or merchant is what attracted us to the game. The ability to plunder and feel the monetary success of victory by conquest on the high seas is an alluring escape from the present day into simpler times of the past. Where right and wrong seem so clear based upon Darwins the strong shall inherit the earth and the meek be fodder for plunder. Yes I believe he was a pirate in that sense. When the ability of oneself allowed you to maximize your potentials.
This being said, I find the biggest complaint about Pirates Glory is the time it takes to get going ,up to speed, have the ability to attack or gain serious gold from trade. Some have suggested no attacks on new players for the beginning of the game, until they have time to learn. Some have suggested more/better tutorials. Some have suggested join a guild. I think joining a guild remains the best way to learn the game. If we could just get more new players to join the guild of there pleasing (merchant or plunder)and get the help they need to learn the ways of the game.
Perhaps an option to join a guild right at the start. Each guild will establish if they are a merchant or a plunder teaching guild. The new player will decide if he/she whats to join a merchant or plunder guild or go it alone, but make it a choice one has to make before starting. With the ability to always join one remaining. The option I would like to throw out there is this...A new player can join a guild and receive gold and gifts from the guild fund (contributed by its members)in exchange for return payment to the guild fund as the player grows. Once accepting of such gifts an automatic withdrawal of gold would be returned to the guild fund each day as repayment. Maybe a percentage of all gains from trade or plunder can be deducted from all a guilds players and automatically placed in the guilds fund until they have repayed there debt or contributed enough to the success of a guild fund.Seems like the Pirate bank idea has not been approved or implementable , so here is an alternative specific to guilds not ports or nations. The idea being to skip the long long time it takes in the beginning to acquire something.

Re: Guild Fund

PostPosted: Mon May 28, 2012 6:21 pm
by Captain Jack
Some facts:
There is buried Treasure and we will double the amount soon (2000 gold per card).
Also, there is the referral link which gives 1000 gold per click. We do want players to use it as it helps the game.

I cannot turn down the idea of putting the newcomers directly to the guild although I think it has been suggested before. Certainly it can't be by default though as there are many other issues, such as spying and multi-playing.

A guild fund idea has been brought up before and we had some progress in that talk. The initial outcome was that it would encourage cheating and that we could not find a proper way to limit this by default (this is why we implemented Buried Treasure after all).

I will remind here some other ideas that have been previously discussed and everyone was positive:
-Gold as cargo. Movable resource as crate which will have a basic value and can be sold to every port. Nations will control gold cargo prices. You will be able to send it to other players. It will be able to be stored in warehouses in the beginning.
-Player run banks. It is a big feature and will be implemented later. There is a topic for this.

Re: Guild Fund

PostPosted: Wed Jun 13, 2012 12:16 am
by Jouga
What about having a guild bank were u can put funds and these funds can let you upgrade ur guild or the guild can buy elite ships to help in a massive war but these would not be easily accessable just a thought :mrgreen: