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Port Building - Markets

PostPosted: Thu Dec 22, 2016 12:33 am
by Shadowood
So I was upgrading a hideout building today when I noticed I needed 40,000 of a certain resource, which I didn't have. Dang, that will take away from my trade routes to now supply my hideout, to rush this 40,000 resource deficiency. I wished then that there was a way to buy a resource from a market and I was willing to pay a premium for such a service. This led to my idea. I think this has sorta been suggested before but here is my take.

Markets:
Much like the Credit Market, a merchant can choose to Sell a "product" as a value he/she picks. Lets take wood for example.
The merchant stocks his warehouse with wood and then elects a certain portion to go to the Market. In this case he sets 100,000 wood for a price of 10 per crate. Players would be able to set prices Equal to or Above current warehouse prices (8-12).

Duke bonus would apply - 10% bonus on goods sold
Perhaps a new voodoo - "Bazaar" could be created as well. Plus 1 on all goods sold at market. 72 hours 3 Stack

The merchant takes a risk that item could sit for a bit but they should get higher then market value for the sells to compensate. Like I said to, to not have to wait, I would have paid 12-15 gc per crate of wood to seller for the 40,000 that I needed.

Re: Port Building - Markets

PostPosted: Thu Dec 22, 2016 12:39 am
by Vane
I fear this may eliminate port to port trade?

What if I were to buy 50k wood in aiora then put it on the market? No transport required.

Might be viable if there was a designated market location on the map, and merchants must transport resources there to be sold. Could even require they purchase a warehouse there and set a limit on the goods they can store / have for sale.

Re: Port Building - Markets

PostPosted: Thu Dec 22, 2016 12:44 am
by PhoenixKnight
Shadowood wrote:So I was upgrading a hideout building today when I noticed I needed 40,000 of a certain resource, which I didn't have. Dang, that will take away from my trade routes to now supply my hideout, to rush this 40,000 resource deficiency. I wished then that there was a way to buy a resource from a market and I was willing to pay a premium for such a service. This led to my idea. I think this has sorta been suggested before but here is my take.

Markets:
Much like the Credit Market, a merchant can choose to Sell a "product" as a value he/she picks. Lets take wood for example.
The merchant stocks his warehouse with wood and then elects a certain portion to go to the Market. In this case he sets 100,000 wood for a price of 10 per crate. Players would be able to set prices Equal to or Above current warehouse prices (8-12).

Duke bonus would apply - 10% bonus on goods sold
Perhaps a new voodoo - "Bazaar" could be created as well. Plus 1 on all goods sold at market. 72 hours 3 Stack

The merchant takes a risk that item could sit for a bit but they should get higher then market value for the sells to compensate. Like I said to, to not have to wait, I would have paid 12-15 gc per crate of wood to seller for the 40,000 that I needed.



This idea is already in the admin scope and was announced Shadowood. I believe that the cost of material not produced in the port will be higher to factor in travel time and import tax ;)

Re: Port Building - Markets

PostPosted: Thu Dec 22, 2016 2:19 am
by Shadowood
Awesome. Thanks

Re: Port Building - Markets

PostPosted: Thu Dec 22, 2016 9:52 pm
by Captain Jack
PhoenixKnight wrote:This idea is already in the admin scope and was announced Shadowood. I believe that the cost of material not produced in the port will be higher to factor in travel time and import tax ;)


I do not think we ever approved anything of the sort. Approved suggestions all only the ones found in approved thread.

Re: Port Building - Markets

PostPosted: Thu Dec 22, 2016 11:38 pm
by Shadowood
Charles Vane wrote:I fear this may eliminate port to port trade?

What if I were to buy 50k wood in aiora then put it on the market? No transport required.

Might be viable if there was a designated market location on the map, and merchants must transport resources there to be sold. Could even require they purchase a warehouse there and set a limit on the goods they can store / have for sale.


I should have been clearer. There still needs to be trade. You can't simply buy wood in Aiora and put on market.
To bring a level of fair trade and not have 1 massive trader control the market, Markets would be able to be set up in each port. That port's market would be able to sell goods that the port does not produce. So take Airoa, you would see a screen similar to Credit Market where players could elect to sell, Iron, Cotton, Tobbaco, Rum, Food, Tools that they transported there and set a price for.

So a player like Mohammad might take a few ports on the right side of the map. (he's been rumored to trade there), While Kart fills a Market on the left, and so on.

That was my vision.

I sort of like your idea of a central place to put a Market, but then how would it transfer to my hideout in XXXX port. Unless Danik's Donkeys Fly.
Image::

Re: Port Building - Markets

PostPosted: Thu Dec 22, 2016 11:41 pm
by Vane
Contract Shipping!

To be perfectly honest that point slipped my mind... lol

Re: Port Building - Markets

PostPosted: Thu Dec 22, 2016 11:45 pm
by Shadowood
Charles Vane wrote:Contract Shipping!

To be perfectly honest that point slipped my mind... lol


Aye! Contract shipping is the answer. I didn't think it a good idea until I needed it. LOL :PP :PP :PP

Re: Port Building - Markets

PostPosted: Fri Dec 23, 2016 4:12 am
by Bmw
honestly if contract shipping became a thing i might do that and keep stores of every good in every port just to satisfy people's needs

Re: Port Building - Markets

PostPosted: Fri Dec 23, 2016 11:34 pm
by Big Brother
In EVE online there's something called a courier contract, a person pays a collateral for the items to be carried, and carries them at own risk. (Simplified of course)

I'm PG, something like this, however I don't think these couriers should be required collateral... if you dont deliver the item (complete the contract) within a certain time, the items should just go straight back to the original owner.

The fleets carrying it should have a reduced danger increase or something to reduce risk, especially if there is a bazaar... think of all the skirmishes in the bazaar "port"... or make the bazaar not applicable to the port rules...