Page 1 of 1

importing citizens with a nationality

PostPosted: Wed Dec 21, 2016 12:56 pm
by Maha
Captain Jack wrote:Future Version
-=-=-=-=-=-=-=
-At some point we can to NPCs. This is when controlling nations will get the ability to have some control over this policy.


i realize this is for some time in the unknown future, but still want to put it out here.

at some time in Avonmora's future the population will no longer be just citizens , but citizens of countries. transporting them will either be a form of integration and adopting a new nationality, or a form of colonization and a slow take over by sheer numbers.

i can see a feature that the fleet owner, who migrates the population, has the choice to let his migrants keep their nationality or to adopt the nationality of the new location.

to allow no-port-holding-nations to increase their nations faction in a port, they should be allowed to import colonist from their home country. fleets can be set to import colonists in a similar way as fishing goes.

before something like this happens stuff like the correlation between influence and nation population need to be worked out. as i already wrote, this is an early thought for something that will come into play somewhere in the future.

Re: add ethnicity groups

PostPosted: Wed Dec 21, 2016 1:06 pm
by Mugiwara
the idea seems good especially for small nations. +1 for every idea which lets the pg worlds to be more colorful

Re: add ethnicity groups

PostPosted: Wed Dec 21, 2016 1:41 pm
by PhoenixKnight
Reading your post Maha I see a title and content mismatch. Your title says ethnicity but your content says citizenship/affiliation. Completely different things.

importing citizens with a nationality

PostPosted: Wed Dec 21, 2016 2:14 pm
by Maha
PhoenixKnight wrote:Reading your post Maha I see a title and content mismatch. Your title says ethnicity but your content says citizenship/affiliation. Completely different things.

i agree with you
i copied the heading from CJ.
not sure how to change the title, i gave it a try

Re: importing citizens with a nationality

PostPosted: Sat Dec 24, 2016 11:00 am
by Maha
ports are at the moment controlled thru influence (build up port or charities, conspiracy and propaganda)

when the port buildings are further developed i can see that elements like "statues" will boost a player or nations influence, and have a lingering effect even when a port changes hands.

however, nations can take control by marginalizing the native population. in a multicultural society all either become of the same bleak identity, or tensions in cultural outlook are a given. historically the growth of immigrants with a different background have started wars mor often than not.
this could be a part of gameplay. the ability to import citizens of your nationality.

when:
10% of a port is of one nation, that nation will get a agitator
25% of a port is of one nation, that nation will get a representative
33% of a port is of one nation, that nation will get a ambassadeur
50%+1 of a port is of one nation, that nation owns the port, governship

agitators have 10 power and can call strikes among his people so that a port produces 10% less goods
representatives have 25 power and can take part in negotiations (but not start them)
ambassadeurs have 33 power and can start negotiations
Governors have 51 power and can start negotiations as well

a port is kept as long as no other (group of) nation(s) overpowers the governor or no other nation gains a majority.

when a vote to overthrow a nation fails, half of the losing nations population become nation-less citizens.
when it succeeds, 25% of the port-losing-nation joins the 'next up'-nation; that nation holds that port.

Re: importing citizens with a nationality

PostPosted: Sat Feb 11, 2017 5:32 pm
by Mugiwara
Bump. i like the idea. Maybe your suggestion will take a role in nation diplomacy feature.