William one eye wrote:In general, after playing for a few months, I am fairly happy with the voodoo system as it is, I like the cards we currently have and
don't really see the need for additional cards or abilities. But I certainly will add ideas to discussion If I have them.
i also find the voodoo availability pretty good.
until that fabulous addition is proposed and we all go `how could we do without it!´
the kind of voodoo i miss is voodoo that targets groups like guild, ports or nations. (like conspiracy or fertile lands) Voodoo that is not aimed at specific players, fleets or ships, but at nations, ports and guilds. Voodoo that grant these groups trade benefits, attack benefits or defense benefits, just like the individual voodoo. it should not be mere copies of the existing voodoo, that would not add enough value to the game.
voodoo like ´national holiday´or ´strike´ (whatever these cards are supposed to do) should produce something in 1 port to 1 guild or 1 nation.
just brainstorming
say that a x% of a ports income is transferred into voodoo points 1000gc= 1 point. 1000, 3000 and 10,000 points can be transferred into special port voodoo of common, uncommon and rare value. (numbers are more for illustration, no idea how long it takes to get so many points. the idea is that it takes time to get a few of these cards) the governor manages these cards.
these cards could give guild or nations +1 or -1 buy rates for a period of time. or give guilds or nation extra danger upon entering. Or grands other positives or negatives. a rare card could be double danger drop or no danger upon entering. always of course for a specific guild or nation.
once a week, guild masters, and kings get a random port voodoo card. the more members they have the higher the chance to get better cards. (small guild or nation chance ratio common 60%, uncommon 35% and rare 5%) these cards can be traded on the auction, but only by kings, dukes, governors, guild masters and guild members with 99 power.
litting up one guild or nation in one specific port all at once or denying the use call levi or disfavor on a nation or guild in one specific port will change the game.
all very powerful and harmful. but group based voodoo is something i am contemplating.
i put this thread here to see whether others think group based voodoo is something to explore or not.
i hope that you not only use the poll but also add a line or 2 . i think it has potential, maybe i am blind to some obvious downsides. maybe you see possibilities.