New Voodoo Tech - Divination
Posted: Fri Dec 09, 2016 10:43 pm
With the addition of IC Extensions coming in 2017 (I hope), I have come up with an idea that will be role specific in the game. This could be added even before version 2.0 since we have the Academy and Techs already...
See about IC Extensions here. http://www.piratesglory.com/forums/viewtopic.php?f=5&t=433&p=3026
Divination:
This is a role specific tech. For now, I will follow the 3 roles provided in the game. This will force a player to choose which role and voodoo that will benefit them the most. Some may choose a hybrid approach based on their play style.
Before you research lvl 1 you must select a Role: Pirate, Merchant, Nobleman much like when you start the game, but it doesn't have to be the same as when you started.
This tech will get you 1% better roll per level (max 20%) on specific voodoo as it relates/helps the class you have chosen from Voodoo Pack Purchases. You will see that I have chosen 1 Rare, 1 Uncommon and 1 Common card per Role.
In addition per level of this tech you will have a 1% chance of getting any rare card from your daily gift, your wife, and sending to present partner.
Pirate: Increased Voodoo Chance on Ambush, Fugitive of Justice, Advance Piracy.
Merchant: Increased Voodoo Chance on Treasure Fleet, East/West India, Favorable Winds
Nobleman: Increased Voodoo Chance on Hired Diplomat, Charity Donation, Transport Immigrants
I could see a few other classes that would fit into this possibly
Assassin: Assassin, Propaganda, Black Death
Ship-master: Expedition Journey, Tidal Wave, Iron Golem
Shaman: Confuse, Vengeance of Witch Doctor, Time Spiral
Merc: Call Leviathan, Conspiracy, Spy Network
**EDIT** You may change your chosen path once every 30 days and you will not lose your researched tech lvl.
Cost structure I could see something similar to Political Science.
Just an idea. of course some will disagree with the 3 cards I have chosen, but that we can debate about. I would like to know an opinion on the idea in general. As always, thanks for any feedback.
(This could even have a pre-requisite of Witch Hut first since it involves voodoo)
I purposely left out Mindbar and Mastercraftsmen as I believe these cards should remain of high value and hard to get.
Definition of divination. 1 : the art or practice that seeks to foresee or foretell future events or discover hidden knowledge usually by the interpretation of omens or by the aid of supernatural powers.
See about IC Extensions here. http://www.piratesglory.com/forums/viewtopic.php?f=5&t=433&p=3026
Divination:
This is a role specific tech. For now, I will follow the 3 roles provided in the game. This will force a player to choose which role and voodoo that will benefit them the most. Some may choose a hybrid approach based on their play style.
Before you research lvl 1 you must select a Role: Pirate, Merchant, Nobleman much like when you start the game, but it doesn't have to be the same as when you started.
This tech will get you 1% better roll per level (max 20%) on specific voodoo as it relates/helps the class you have chosen from Voodoo Pack Purchases. You will see that I have chosen 1 Rare, 1 Uncommon and 1 Common card per Role.
In addition per level of this tech you will have a 1% chance of getting any rare card from your daily gift, your wife, and sending to present partner.
Pirate: Increased Voodoo Chance on Ambush, Fugitive of Justice, Advance Piracy.
Merchant: Increased Voodoo Chance on Treasure Fleet, East/West India, Favorable Winds
Nobleman: Increased Voodoo Chance on Hired Diplomat, Charity Donation, Transport Immigrants
I could see a few other classes that would fit into this possibly
Assassin: Assassin, Propaganda, Black Death
Ship-master: Expedition Journey, Tidal Wave, Iron Golem
Shaman: Confuse, Vengeance of Witch Doctor, Time Spiral
Merc: Call Leviathan, Conspiracy, Spy Network
**EDIT** You may change your chosen path once every 30 days and you will not lose your researched tech lvl.
Cost structure I could see something similar to Political Science.
Just an idea. of course some will disagree with the 3 cards I have chosen, but that we can debate about. I would like to know an opinion on the idea in general. As always, thanks for any feedback.
(This could even have a pre-requisite of Witch Hut first since it involves voodoo)
I purposely left out Mindbar and Mastercraftsmen as I believe these cards should remain of high value and hard to get.
Definition of divination. 1 : the art or practice that seeks to foresee or foretell future events or discover hidden knowledge usually by the interpretation of omens or by the aid of supernatural powers.