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Cost of officers

PostPosted: Wed Oct 26, 2016 1:21 pm
by PhoenixKnight
I noticed that cost of officers do not go down when you lose some. Example if I am at 250 officers and each officer cost 1.5M, if someone cast assassin on me, my cost for the next officer will still be 1.5M. Can we have that change so that it is proportional to the number of officers you currently have instead of number you have bought all time?

Re: Cost of officers

PostPosted: Wed Oct 26, 2016 1:42 pm
by Redjack02
+1

Re: Cost of officers

PostPosted: Wed Oct 26, 2016 1:44 pm
by DezNutz
+1 Side thought: I assume that the price increases when Bribes are used.

Re: Cost of officers

PostPosted: Wed Oct 26, 2016 1:54 pm
by Grimrock Litless
It's the number of it you currently have. Because if not lets say a old player that used to have 500 captains but it is all lost because he is hit back then and has to start from the very beginning, do u think he has money for a 5 mill captain?

Maybe is bug?

Re: Cost of officers

PostPosted: Wed Oct 26, 2016 2:33 pm
by PhoenixKnight
Grimrock Litless wrote:It's the number of it you currently have. Because if not lets say a old player that used to have 500 captains but it is all lost because he is hit back then and has to start from the very beginning, do u think he has money for a 5 mill captain?

Maybe is bug?


The last cost is 3,767,869. if he is to buy 500 again without a number reset, he needs 3,502,216,625 vs. 753,197,648 that the first 500 captains would cost. I think the second number is more realistic because after a bad attack or a long term vacation, a number like that may lead to retirement.

Re: Cost of officers

PostPosted: Wed Oct 26, 2016 2:34 pm
by PhoenixKnight
DezNutz wrote:+1 Side thought: I assume that the price increases when Bribes are used.


Fair point. I would say yes.

Re: Cost of officers

PostPosted: Wed Oct 26, 2016 2:35 pm
by Sebena
PhoenixKnight wrote:I noticed that cost of officers do not go down when you lose some. Example if I am at 250 officers and each officer cost 1.5M, if someone cast assassin on me, my cost for the next officer will still be 1.5M. Can we have that change so that it is proportional to the number of officers you currently have instead of number you have bought all time?


+1

Re: Cost of officers

PostPosted: Wed Oct 26, 2016 2:51 pm
by Admiral Nelson
Suppose this is really hurting you, isnt it? @ Phoenix?

Re: Cost of officers

PostPosted: Wed Oct 26, 2016 2:57 pm
by PhoenixKnight
Well not at the moment but I have been giving it some thought after Valar 200 Assassins deal and it felt unbalanced and have been bugging me since then!
I just felt I had to say it!

Re: Cost of officers

PostPosted: Wed Oct 26, 2016 2:58 pm
by Admiral Nelson
PhoenixKnight wrote:Well not at the moment but I have been giving it some thought after Valar 200 Assassins deal and it felt unbalanced and have been bugging me since then!
I just felt I had to say it!


Everything is unbalanced to players that are struck with a new threat or encounter; After a certain period of time, they realize its a good strategy how the game works etc.

To Wolfie: A message will come to you in forums, read it ;)