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clustering trade fleets into Convoys and Armadas

PostPosted: Fri Sep 02, 2016 10:43 am
by Maha
Armada; interface improvement

I like to suggest a tool that allows up to five fleets to combine in a convoy and up to five convoys into an armada.

The main reason for this improvement is to help Merchants save time with fleet management. When they combine their fleets in clusters of five, they would be able to safe 80% time in adjusting trade routes (or ship repair etc). it is my hope that this will generate more fleets operated by the merchants.

How it would work:
On the ‘List Trade Route´ page the options ‘Create Armada’ and ‘Create Convoy’ are added. Admirals are needed to oversee the convoys and armadas.

The convoys replace the fleets in the ‘Trade Route List’, and Armadas replace the Convoys.
This alone would, in my opinion create, an increase of fleets sailing around Avonmora.

Convoy and Armada could come with some gameplay additions:

Each fleet in the convoy / armada gets a small defense bonus which improves with the total number of warships in the convoy / armada. Each convoy / armada gets a base bonus because there is strength in numbers and an added bonus depending on the type and deployment of warships used. (eg. 5 fleets with each a cutter in it would generate less bonus then a convoy with a 5 cutter fleet in it.)

The plunder and skirmish pages will show the name of the convoy or armada in a different color. By clicking on it will show the sublevel(s). This way a pirate has the option to attack on three levels; he can try to take on a whole armada, a convoy or a single fleet. The combined defense power of an armada or convoy is of course greater than the total of the clustered fleets.

If, for some reason a fleet or convoy is lit up when it is part of a larger structure, then the larger structure is also lit up as a unit. On the sublevels only the convoy or fleets involved are lit up. So, it will be possible to attack an armada or convoy when only one fleet is lit up, but not possible to target other than the lit up fleet individually.

(Finally, when this idea has merit and further developed, the pirates could desire to improve their attack power to counter the convoys and armadas. In the topic 'guild based raiding party' this could be discussed. the idea there is a ‘join raid’ option to be used by guilds to create guild based raiding events.)

Re: clustering trade fleets into Convoys and Armadas

PostPosted: Fri Sep 02, 2016 10:57 am
by Grimrock Litless
There was a suggeation on merging fleet and form greater groups but that was buried ages ago.

To tell you the truth this is bad idea to have the power to a normal fleet vs a Armadas, most merchant have their ships cannonless .

Re: clustering trade fleets into Convoys and Armadas

PostPosted: Fri Sep 02, 2016 12:15 pm
by Nicholi
Guluere wrote:There was a suggeation on merging fleet and form greater groups but that was buried ages ago.

To tell you the truth this is bad idea to have the power to a normal fleet vs a Armadas, most merchant have their ships cannonless .


I actually think it's a good idea. You could have three merchant fleets, one war fleet, and a cutter tail fleet in one convoy. It would be very difficult to beat, and I think in turn it should be expensive. You could come up with a new and very expensive officer to control a convoy, and another even more expensive one to control an armada.

Re: clustering trade fleets into Convoys and Armadas

PostPosted: Fri Sep 02, 2016 1:02 pm
by Donald Trump
Sorry. But Armada's would just trash an entire game style of the game -1. Only way I would agree is that no Merchant type ships can be in the armada, and the armada is twice as vulnerable to krakens and fireships. Also, the armada must have a worth of 100mil+ gold. Armadas wield great power, so they should be more vulnerable to being captured. The max gold a player can lose when their armada is hit is doubled, as well the plunder bonus. So 500k max loss on gold and 2%-6% plunder bonus.

I completely disagree with putting trade fleets in armadas, if you a protected fleet, put a few war ships in it. As well, the epic armada's in history never portrayed a tiny howker fleet in them.


Armada's when lit up by 3 foj would be 9 danger points. 3 for every component. Ambush should be 54 danger points, 18 for every component.


Though I would like this as a research thing. Say 100mil gc + 50 credits + 10,000 gold bars = you can now buy 1 armada commander. 1 armada commander is the cap. Armada's Commanders can be captured by others when the last ship in the armada is plundered.

Re: clustering trade fleets into Convoys and Armadas

PostPosted: Fri Sep 02, 2016 1:29 pm
by Bmw
Honestly if you could make these then it would be nice if you could take an Armada and attack others on a certain lvl but I would think you will need a really high price or just a cap on the number you can have

Re: clustering trade fleets into Convoys and Armadas

PostPosted: Sat Sep 03, 2016 9:01 pm
by Captain dungeness
I like part of your suggestion.

Problem 1: it takes a TON of clicks to adjust a few trade routes. Adjusting 200 trade routes takes hours. *first world problems are real*

Problem 2: fleets need more protection and could use an added bonus to defense. This one isn't true- just add some escort ships to your fleets and you will do just fine. If you don't have gold for escort fleets then just level up some Large Merchantmen and add some cannons.


Anyway, regarding problem 1, I would love being able to save certain trade routes in a personal pre-set list so that I could assign 10 fleets to "Trade route #1" which is trading between Tortuga and Tzogos from warehouses only with a halt when danger reaches 2. Then I could save another pre-set route to be trading between Vaasburg and Neapolis so that I can easily stock Neapolis with tools.

Is anyone else interested in pre-set trade routes that could be configured to a player's common strategies?

Re: clustering trade fleets into Convoys and Armadas

PostPosted: Sat Sep 03, 2016 9:18 pm
by Shadowood
Pre-Set routes is a GREAT idea!

Re: clustering trade fleets into Convoys and Armadas

PostPosted: Sat Sep 03, 2016 9:26 pm
by DezNutz
Captain dungeness wrote:...I would love being able to save certain trade routes in a personal pre-set list so that I could assign 10 fleets to "Trade route #1" which is trading between Tortuga and Tzogos from warehouses only with a halt when danger reaches 2. Then I could save another pre-set route to be trading between Vaasburg and Neapolis so that I can easily stock Neapolis with tools.

Is anyone else interested in pre-set trade routes that could be configured to a player's common strategies?

I would love to be able to define pre-set trade routes and just select the route when I create the fleet.

Re: clustering trade fleets into Convoys and Armadas

PostPosted: Sat Sep 03, 2016 10:01 pm
by Meliva
Captain dungeness wrote:I like part of your suggestion.

Problem 1: it takes a TON of clicks to adjust a few trade routes. Adjusting 200 trade routes takes hours. *first world problems are real*

Problem 2: fleets need more protection and could use an added bonus to defense. This one isn't true- just add some escort ships to your fleets and you will do just fine. If you don't have gold for escort fleets then just level up some Large Merchantmen and add some cannons.


Anyway, regarding problem 1, I would love being able to save certain trade routes in a personal pre-set list so that I could assign 10 fleets to "Trade route #1" which is trading between Tortuga and Tzogos from warehouses only with a halt when danger reaches 2. Then I could save another pre-set route to be trading between Vaasburg and Neapolis so that I can easily stock Neapolis with tools.

Is anyone else interested in pre-set trade routes that could be configured to a player's common strategies?


yeah pre-set routes is a amazing idea. that would be a good addition and would really help traders. especially since the most profitable route can change every 3 days, it would make switching so much easier and faster

Re: clustering trade fleets into Convoys and Armadas

PostPosted: Sun Sep 04, 2016 7:06 am
by Dejanira
+1 to pre-set trade routes

but also totally +1 to the generic idea of combining fleets in larger formation. Details may be discussed.