clustering trade fleets into Convoys and Armadas
Posted: Fri Sep 02, 2016 10:43 am
Armada; interface improvement
I like to suggest a tool that allows up to five fleets to combine in a convoy and up to five convoys into an armada.
The main reason for this improvement is to help Merchants save time with fleet management. When they combine their fleets in clusters of five, they would be able to safe 80% time in adjusting trade routes (or ship repair etc). it is my hope that this will generate more fleets operated by the merchants.
How it would work:
On the ‘List Trade Route´ page the options ‘Create Armada’ and ‘Create Convoy’ are added. Admirals are needed to oversee the convoys and armadas.
The convoys replace the fleets in the ‘Trade Route List’, and Armadas replace the Convoys.
This alone would, in my opinion create, an increase of fleets sailing around Avonmora.
Convoy and Armada could come with some gameplay additions:
Each fleet in the convoy / armada gets a small defense bonus which improves with the total number of warships in the convoy / armada. Each convoy / armada gets a base bonus because there is strength in numbers and an added bonus depending on the type and deployment of warships used. (eg. 5 fleets with each a cutter in it would generate less bonus then a convoy with a 5 cutter fleet in it.)
The plunder and skirmish pages will show the name of the convoy or armada in a different color. By clicking on it will show the sublevel(s). This way a pirate has the option to attack on three levels; he can try to take on a whole armada, a convoy or a single fleet. The combined defense power of an armada or convoy is of course greater than the total of the clustered fleets.
If, for some reason a fleet or convoy is lit up when it is part of a larger structure, then the larger structure is also lit up as a unit. On the sublevels only the convoy or fleets involved are lit up. So, it will be possible to attack an armada or convoy when only one fleet is lit up, but not possible to target other than the lit up fleet individually.
(Finally, when this idea has merit and further developed, the pirates could desire to improve their attack power to counter the convoys and armadas. In the topic 'guild based raiding party' this could be discussed. the idea there is a ‘join raid’ option to be used by guilds to create guild based raiding events.)
I like to suggest a tool that allows up to five fleets to combine in a convoy and up to five convoys into an armada.
The main reason for this improvement is to help Merchants save time with fleet management. When they combine their fleets in clusters of five, they would be able to safe 80% time in adjusting trade routes (or ship repair etc). it is my hope that this will generate more fleets operated by the merchants.
How it would work:
On the ‘List Trade Route´ page the options ‘Create Armada’ and ‘Create Convoy’ are added. Admirals are needed to oversee the convoys and armadas.
The convoys replace the fleets in the ‘Trade Route List’, and Armadas replace the Convoys.
This alone would, in my opinion create, an increase of fleets sailing around Avonmora.
Convoy and Armada could come with some gameplay additions:
Each fleet in the convoy / armada gets a small defense bonus which improves with the total number of warships in the convoy / armada. Each convoy / armada gets a base bonus because there is strength in numbers and an added bonus depending on the type and deployment of warships used. (eg. 5 fleets with each a cutter in it would generate less bonus then a convoy with a 5 cutter fleet in it.)
The plunder and skirmish pages will show the name of the convoy or armada in a different color. By clicking on it will show the sublevel(s). This way a pirate has the option to attack on three levels; he can try to take on a whole armada, a convoy or a single fleet. The combined defense power of an armada or convoy is of course greater than the total of the clustered fleets.
If, for some reason a fleet or convoy is lit up when it is part of a larger structure, then the larger structure is also lit up as a unit. On the sublevels only the convoy or fleets involved are lit up. So, it will be possible to attack an armada or convoy when only one fleet is lit up, but not possible to target other than the lit up fleet individually.
(Finally, when this idea has merit and further developed, the pirates could desire to improve their attack power to counter the convoys and armadas. In the topic 'guild based raiding party' this could be discussed. the idea there is a ‘join raid’ option to be used by guilds to create guild based raiding events.)