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Hideout Building: Witch cauldron

PostPosted: Wed Aug 24, 2016 7:56 pm
by PhoenixKnight
Witch cauldron will allow the builder to create voodoo cards. The card types will depend on the player level and consumed resources.

Re: Hideout Building: Witch cauldron

PostPosted: Thu Aug 25, 2016 7:44 pm
by PhoenixKnight
Bump! Too silent

Re: Hideout Building: Witch cauldron

PostPosted: Thu Aug 25, 2016 7:48 pm
by DezNutz
Ah, I see you updated it. I assume this is for non-legendary voodoo? As in players can construct any of the non-legendary voodoo in the game if they have the appropriate cauldron lvl and resources.

If that is the case +1.

If not can you provide more details.

Re: Hideout Building: Witch cauldron

PostPosted: Thu Aug 25, 2016 7:57 pm
by Shadowood
+1 I would love to be a Witch Doctor and make my own Voodoo!

Re: Hideout Building: Witch cauldron

PostPosted: Thu Aug 25, 2016 8:11 pm
by PhoenixKnight
DezNutz wrote:Ah, I see you updated it. I assume this is for non-legendary voodoo? As in players can construct any of the non-legendary voodoo in the game if they have the appropriate cauldron lvl and resources.

If that is the case +1.

If not can you provide more details.

Well it can go either way, if legendary voodoo are to be included, I would say you need to be at least level 15 and it will be expensive.

May be it can be like acadamy where you have to research each card first and then produce it at a cost.

Re: Hideout Building: Witch cauldron

PostPosted: Thu Aug 25, 2016 8:24 pm
by DezNutz
PhoenixKnight wrote:May be it can be like acadamy where you have to research each card first and then produce it at a cost.


I definitely like that.

Overall, I'm +1.

Re: Hideout Building: Witch cauldron

PostPosted: Fri Aug 26, 2016 1:51 pm
by Captain Jack
That's similar to witch hut idea. Which however it seems after all that it will not be a hideout building. Future will show.

Re: Hideout Building: Witch cauldron

PostPosted: Fri Aug 26, 2016 9:15 pm
by Haron
I think this is quite different from the Witch Hut. If I understand the suggestion correcly, this would allow players to generate EXISTING voodoo cards. I assume specific cards. If so, that would affect the voodoo economy dramatically. As it is today, a more or less equal number of cards are generated within each category of common, uncommon and rare. If people start making specifically the cards they need, that would have huge consequences. Not necessarly negative ones, but it needs to be thought through thoroughly.

As a side note, there is already a way to get voodoo cards from "resources". It's called Booster Packs! ;-)

@Captain Jack: Will there be no Witch Hut? Or will it be, but not as a hideout building? What are your plans? Do tell!