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Messages - Multiple Recipients

PostPosted: Mon Jun 27, 2016 6:03 pm
by DezNutz
Ability to have a conversation with multiple players within the same message.

Re: Messages - Multiple Recipients

PostPosted: Mon Jun 27, 2016 6:34 pm
by William one eye
+1 it would be useful,

Re: Messages - Multiple Recipients

PostPosted: Mon Jun 27, 2016 7:04 pm
by Haron
I like the principle. Any suggestions on the details, DezNutz? Like sending mail to several recipients, with a "reply to all" function? Or do you have something else in mind?

Re: Messages - Multiple Recipients

PostPosted: Mon Jun 27, 2016 7:30 pm
by DezNutz
Haron wrote:I like the principle. Any suggestions on the details, DezNutz? Like sending mail to several recipients, with a "reply to all" function? Or do you have something else in mind?


I was originally thinking like an actual Email Inbox. Maybe that could be longterm as that can become really complex for a custom email setup within the game. CJ could just host an internal email server that the inbox just links to. Email only works internally and would save a lot of programming.

For this suggestion, basically just be able to add multiple recipients, replies are automatically reply all.

Re: Messages - Multiple Recipients

PostPosted: Mon Jun 27, 2016 7:34 pm
by Most Lee Harmless
DezNutz wrote:Ability to have a conversation with multiple players within the same message.


This has already been asked for, when banks were introduced, so that bankers could mail all their customers... dont recall it being taken up though...

Re: Messages - Multiple Recipients

PostPosted: Mon Jun 27, 2016 7:47 pm
by Cdv

Re: Messages - Multiple Recipients

PostPosted: Mon Jun 27, 2016 7:52 pm
by not a pirate
To be honest, if you need to have a message with multiple people, use a chatroom. It makes sure the people that wanted to be in it are there, because they have to click to join it. However, one downside is that the messages are temporary, and closing the chatroom/leaving it deletes the messages. But temporary is better than none, right?

Re: Messages - Multiple Recipients

PostPosted: Mon Jun 27, 2016 8:04 pm
by DezNutz
Cdv wrote:http://www.piratesglory.com/forums/viewtopic.php?f=34&t=618


I see how it was from 2013 and references Guild Mass Messaging. I guess it didn't go anywhere even though approved.

Re: Messages - Multiple Recipients

PostPosted: Mon Jun 27, 2016 8:08 pm
by not a pirate
Probably low-priority since there are other ways of doing it. Maybe more time-consuming, but still possible.

Re: Messages - Multiple Recipients

PostPosted: Mon Jun 27, 2016 8:09 pm
by DezNutz
-Anonymous- wrote:To be honest, if you need to have a message with multiple people, use a chatroom. It makes sure the people that wanted to be in it are there, because they have to click to join it. However, one downside is that the messages are temporary, and closing the chatroom/leaving it deletes the messages. But temporary is better than none, right?


Chat is horrible as not everyone is online at the same time and it doesn't save the message. I've tried it before, it blows. An inbox message would work like chat but saves the message and allows everyone to see all and reply to the message without loosing information.