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Voodoo Usage Against Fellow Citizens

PostPosted: Wed Jun 01, 2016 9:16 pm
by DezNutz
The use of offensive voodoo against fellow citizens should result in some sort of consequence for the caster.
Hostility points are a possibility.
Open to any and all suggestions and discussion.

Re: Voodoo Usage Against Fellow Citizens

PostPosted: Wed Jun 01, 2016 9:33 pm
by Bmw
Deznutz wrote:The use of offensive voodoo against fellow citizens should result in some sort of consequence for the caster.
Hostility points are a possibility.
Open to any and all suggestions and discussion.


ive thought of this before it would be a good idea it would keep people like LT and Danik from doing what they did

Re: Voodoo Usage Against Fellow Citizens

PostPosted: Wed Jun 01, 2016 10:01 pm
by Sebena
-1 because then everyone who wanted to aoid conflict would turn to that country for example I could provoke someone and then move in that nation resulting in it that person whom I provoked can't responde

Re: Voodoo Usage Against Fellow Citizens

PostPosted: Wed Jun 01, 2016 10:03 pm
by Bmw
Wolfie wrote:-1 because then everyone who wanted to aoid conflict would turn to that country for example I could provoke someone and then move in that nation resulting in it that person whom I provoked can't responde


i think that voodoo in general should give people hostility (at least the harmful voodoo)

Re: Voodoo Usage Against Fellow Citizens

PostPosted: Wed Jun 01, 2016 10:08 pm
by Sebena
Bmw wrote:
Wolfie wrote:-1 because then everyone who wanted to aoid conflict would turn to that country for example I could provoke someone and then move in that nation resulting in it that person whom I provoked can't responde


i think that voodoo in general should give people hostility (at least the harmful voodoo)



That's something to discuss right now hostility points means nothing even if I turn into pirate by attacking my nation I can return there relatively fast.

Until admins don't give full power to a king to decide whom he will let in and whom he will left out of nation hostility points doesn't have any purpose

Re: Voodoo Usage Against Fellow Citizens

PostPosted: Wed Jun 01, 2016 10:09 pm
by ChaIbaud
Bmw wrote:i think that voodoo in general should give people hostility (at least the harmful voodoo)

-1
Wolfie wrote:-1 because then everyone who wanted to aoid conflict would turn to that country for example I could provoke someone and then move in that nation resulting in it that person whom I provoked can't responde

+1

Re: Voodoo Usage Against Fellow Citizens

PostPosted: Wed Jun 01, 2016 10:14 pm
by John jacob astor
Chaulbad wrote:
Bmw wrote:i think that voodoo in general should give people hostility (at least the harmful voodoo)

-1
Wolfie wrote:-1 because then everyone who wanted to aoid conflict would turn to that country for example I could provoke someone and then move in that nation resulting in it that person whom I provoked can't responde

+1


+1 to what chaulbad said

Re: Voodoo Usage Against Fellow Citizens

PostPosted: Wed Jun 01, 2016 10:49 pm
by DezNutz
Wolfie wrote:-1 because then everyone who wanted to aoid conflict would turn to that country for example I could provoke someone and then move in that nation resulting in it that person whom I provoked can't responde


That can be solved by simply by disallowing a player to join a nation where they have hostility points.

The issue stems from a King casting large amounts of voodoo against players of the same nation and having no consequences. A player can plunder a player of the same nation and be booted from the nation for piracy. You can do significant more damage from voodoo than a single plunder but you face no consequence.

Re: Voodoo Usage Against Fellow Citizens

PostPosted: Wed Jun 01, 2016 11:11 pm
by TheLoveTiger
Deznutz wrote:
Wolfie wrote:-1 because then everyone who wanted to aoid conflict would turn to that country for example I could provoke someone and then move in that nation resulting in it that person whom I provoked can't responde


That can be solved by simply by disallowing a player to join a nation where they have hostility points.

The issue stems from a King casting large amounts of voodoo against players of the same nation and having no consequences. A player can plunder a player of the same nation and be booted from the nation for piracy. You can do significant more damage from voodoo than a single plunder but you face no consequence.




Wah wah wah cry a river.

Re: Voodoo Usage Against Fellow Citizens

PostPosted: Wed Jun 01, 2016 11:17 pm
by Haron
Don't cast on fellow citizens, hire a mercenary instead :-)

Seriously, though, I'm still undecided on this one. Need to consider it more. Does anyone know if it has been discussed before?