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PvP System discussion
Posted:
Thu Apr 26, 2012 3:24 am
by Captain Jack
The most exciting part of the game is the person vs person confortation.
What do you think of our system here ? How do you think we can improve it ?
Re: PvP System discussion
Posted:
Thu Apr 26, 2012 8:18 pm
by Captain dungeness
I think PVP is EXTREMELY high-risk, high-reward. The risk is so high right now I think most guilds have a policy of not attacking anyone who has a guild. Most high-fame value players are in guilds so I have only a few targets to plunder. The policy exists because there is a Cold War and if another guild decides to attack it will mean the victim will lose ALL their fame and MANY ships will be sunk/stolen. THe victim could retaliate and then bith parties are left with very little fame and ships.
The risk of fighting outweighs the rewards. I want a lower risk option that would not create an enemy out of his or her entire guild.
-Captain D
Re: PvP System discussion
Posted:
Thu Apr 26, 2012 9:04 pm
by M0nkeydluffy
i agree with capt D. .if u lose such a war u lose a lot. .why take the risk? Unless there is a territorial aspect to it. .in which ur guild gains gold and fame by holding a port. .its not worth it. .i also want to again suggest the bounty board i suggested earlier. .it will help mix it up. .a certain guild may go to war for being put at the bounty list and may liven things up a bit when guild retaliations occur. .the summary is its easier to lay back and sleep away as ur rival guilds ship passes by than to do anything. .why stir the waters? If u have a goal. .like controlling a port. .avenging a comrade. .then there mght be a reason to stand up off ur mat rather than jus watching the ships idly passing by u. .jus an opinion