Cargo Capacity
Posted:
Thu Mar 17, 2016 2:38 am
by Crackedcubes
For those traders that run vessels without cannon, it would be nice to have a slight increase in cargo capacity since we do not have cannon on board our ships. Would make sense, if I don't have cannon, I should have more room to haul cargo. This would provide more potential plunder as well!
Thoughts?
Re: Cargo Capacity
Posted:
Thu Mar 17, 2016 2:55 am
by Brazzler
+1 If people want to take the risk they should be allowed to.
Re: Cargo Capacity
Posted:
Thu Mar 17, 2016 3:05 am
by Sebena
+1 I'd like that that I can earn little more
Re: Cargo Capacity
Posted:
Thu Mar 17, 2016 4:41 am
by Stan Rogers
Custom orders may someday be possible to a shipwright who has researched these sorts of things in his Academy.
Patience Grasshopper...
Re: Cargo Capacity
Posted:
Thu Mar 17, 2016 4:56 am
by Sebena
Stan rogers wrote:Custom orders may someday be possible to a shipwright who has researched these sorts of things in his Academy.
Patience Grasshopper...
That's other pair of shoes sure it will be great for advanced players but novice players who just starts could get same benefits and they wouldn't be in such a disadvantge. This shouldn't be too hard to implement for example number of canons = extra room without them so for example LMM would carry 20 extra which would lead in better game for starters as they would be able to start few routes and get going faster which again would lead in bigger player base because less patient people would stick longer. And those techincs in academy will be great when they come but they won't mean anything to player which just started and doesn't have any possibility in aquirring that kind of special ship