Newcomers Improvements

Old Discussion topics

Newcomers Improvements

Postby Captain Jack » Wed Mar 16, 2016 4:37 pm

Ahoy everyone,

These days we are improving the game for newcomers. So I thought to open a relative discussion. I have some questions to ask.

First, have you ever got your friends to try the game?
If not, why not? What you think we should improve to make this possible for you?

For those that have done it, surely you have noticed their difficulties in adjusting to the gameplay. Can you remember any of this that we could improve?
Surely, some of your friends tried it but no longer play the game. Do you know why? Again, how could we improve the game based on your experience?

Finally, there are some newcomers around that could also post here to enlighten us further, based on their experience already.

Thank you
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Newcomers Improvements

Postby PhoenixKnight » Wed Mar 16, 2016 4:51 pm

I would like to suggest more interactive tutorial for the new users. Kind of like a step by step guide with a protection period to answer basic questions.
I often get questions from new players and the official guides are too limited and things get buried in the forum.

Many new players get frustrated with the interface and the complexity of the game with the shortage of a full tutorial especially with the added new features.
Phoenix Knight
Dragon of the desert and the two seas
User avatar
PhoenixKnight
 
Posts: 1318
Joined: Sat Feb 09, 2013 9:27 pm

Re: Newcomers Improvements

Postby Sebena » Wed Mar 16, 2016 5:42 pm

I agree with Phoenix about tutorials.

Also if it is not huge programming work and doesn't burden server make some NPC target where they'll have to use harmfull voodoo on them because best way for them to see how some voodoo work is by using those and we all know that they are curiouse about it so instead of them targeting players whom can afford to spend excessive numbers and driving them out of the game they can practice voodoo use safely on designed NPC.

Also putting explanation like on ship market in shipwright like which ships is best used for what war or trade
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

Re: Newcomers Improvements

Postby Crackedcubes » Wed Mar 16, 2016 10:52 pm

I tried this game quite some time ago and quit almost immediately. Then i came back recently and found the SSTG and their mentoring program was the key to keeping me in the game.

I like the idea earlier about more of a step by step training program for the newbies, ie using NPCs to illustrate and understand usage of warships, attacking, attributes, voodoo etc.
User avatar
Crackedcubes
 
Posts: 196
Joined: Thu Nov 05, 2015 9:38 pm

Re: Newcomers Improvements

Postby John jacob astor » Thu Mar 17, 2016 1:42 am

i feel as though when i joined, the tutorials weren't that bad in telling me how to do things, but that's what they are limited to. for example, i learned how to build a ship and how to attack an NPC fleet. but so what? what is the point of everything? why play? I think that something should be added about reasons to/goals of playing. if people don't understand what possible endgames are, building ships and casting voodoo just seems boring and insignificant. put some meaning behind all of it
John jacob astor
 
Posts: 237
Joined: Fri Jan 15, 2016 1:46 pm

Re: Newcomers Improvements

Postby Juicypotato » Thu Mar 17, 2016 2:15 am

Yeah totally agree sir Jacob. There needs to be guides written by other players and a description and current offers players are offering such as kart present giving exchange. There should be also a list of pirates wanting to train new players to be pirates and a list of players that can help players become merchants and build up their empires. Also I think after a new player completes 10 of the missions we should get 3 random rare voodoo cards that he can either use or action for credits which can be turned into gold. The main reason why people quit this game Nd why the player base isn't as big is because it's slow and its very confusing when you first start.
When I first played I had 2 sloops for over a month not knowing what to do and I randomly tried to click every link in the game before I started to figure out the game slowly after that.

My suggestion is make it easier for new players to reach out to more experienced players, give out a player guide written by the players about the politics of the game the goals of the game, and a simple way to start achieving those goals. Also give out random rare uncommon voodoo cards as a player starts to progress and completes a mission instead of few gold coins.
hahahahahahahahaha

I'm an evil potato
User avatar
Juicypotato
 
Posts: 568
Joined: Thu Aug 02, 2012 4:18 am

Re: Newcomers Improvements

Postby Brazzler » Thu Mar 17, 2016 2:58 am

John jacob astor wrote: endgame


What is this mysterious word uttered in the world of Avonmora? It is witchcraft I tell you, WITCHCRAFT. There shall never be an "endgame". NEVER!!!
If you didn't want your ass shot off, you shouldn't have stuck it out so far.
User avatar
Brazzler
 
Posts: 337
Joined: Wed Oct 16, 2013 2:37 am


Return to Archives

cron