New feature discussion: Search and Expose
Posted: Tue Jan 26, 2016 1:11 pm
In our perpetual efford in making the game more interesting, we have yet another discussion to open regarding a possible new feature.
The feature is called Search and Expose
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1. New Fleet action: Search
Fleet action cost: 2 turns
Fleets will be able to "Search" ports for targets
For an extra cost of 2 turns, a player will be able to specifically search by:
-Fleet ID or Nation or Player or Guild
The fleet will then try to find relative fleets at the port that is currently docked.
ONLY FLEETS BELONGING TO PLAYERS WITH 10 SHIPS OR LESS WILL BE TRACEABLE
Newcomers fleets are not traceable
If there are such fleets, the fleet will find one of them (randomly) and it will return the following data:
-Owner Details
-Fleet name (#Fleet ID)
-Ships in the fleets (Ship Types, Ship Levels and Ship IDs)
The fleet will then be added in a special list called "Located fleets" which will be available to you and ALL your guild mates. This list will store the data of the fleet found and will also provide a special link for a new fleet action called Expose.
2.New Fleet Action: Expose
Fleet action cost: 2 turns
Can only be used against a fleet that exists in the Located Fleets page.
Target fleet gains 18 Danger and is removed from Located Fleets page
We could consider for a side affect for the fleet conducting the Expose, such as +3 Danger. Even +1 Danger could do. This is something on the table.
Objectives we want to achieve with this new feature:
-Allow farming of inactive players who have 10 ships or less. There are plenty of such players and currently it does not worth to use Fugitive of Justice cards on such players.
-It directly harasses active players who run with less than 10 ships forcing them to use more ships (thus having something more to lose in Wars).
-It gives turns a further meaning.
-It encourages guild cooperation.
-Nation missions will become easier overall.
-It adds yet another way to attack.
-Danger system is used which means that it will increase battles overall.
-It has good synergy with the new proposed plunder rules.
The feature is called Search and Expose
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. New Fleet action: Search
Fleet action cost: 2 turns
Fleets will be able to "Search" ports for targets
For an extra cost of 2 turns, a player will be able to specifically search by:
-Fleet ID or Nation or Player or Guild
The fleet will then try to find relative fleets at the port that is currently docked.
ONLY FLEETS BELONGING TO PLAYERS WITH 10 SHIPS OR LESS WILL BE TRACEABLE
Newcomers fleets are not traceable
If there are such fleets, the fleet will find one of them (randomly) and it will return the following data:
-Owner Details
-Fleet name (#Fleet ID)
-Ships in the fleets (Ship Types, Ship Levels and Ship IDs)
The fleet will then be added in a special list called "Located fleets" which will be available to you and ALL your guild mates. This list will store the data of the fleet found and will also provide a special link for a new fleet action called Expose.
2.New Fleet Action: Expose
Fleet action cost: 2 turns
Can only be used against a fleet that exists in the Located Fleets page.
Target fleet gains 18 Danger and is removed from Located Fleets page
We could consider for a side affect for the fleet conducting the Expose, such as +3 Danger. Even +1 Danger could do. This is something on the table.
Objectives we want to achieve with this new feature:
-Allow farming of inactive players who have 10 ships or less. There are plenty of such players and currently it does not worth to use Fugitive of Justice cards on such players.
-It directly harasses active players who run with less than 10 ships forcing them to use more ships (thus having something more to lose in Wars).
-It gives turns a further meaning.
-It encourages guild cooperation.
-Nation missions will become easier overall.
-It adds yet another way to attack.
-Danger system is used which means that it will increase battles overall.
-It has good synergy with the new proposed plunder rules.