[Postponed] Proposed Plunder Bounty Rules
Posted: Tue Jan 26, 2016 1:03 am
Ahoy all,
Based on previous discussions here and here we have come up with a suggestion.
1)Gold Coins Plunder (Ransom)
Change #1: Instead of the random 1% to 5% , a standard 1% of total treasury hand will be charged.
Change #2: An extra (Total Number of Ships) * 5 Gold Coins per ship in fleet will be added.
Therefore the rule will become as following:
2)New Sink Chances
3)New Bonus Plunder: Sink Chance Plunder
Whenever a ship loses a level, the winner of the battle receives 50% of the lost level value.
(Note: This fee is paid by the game and not the player who lost the battle)
The changes will result in a better and fairer system. It is not that the current system is bad, it is that this system is better.
These changes are expected to:
1)Increase strategic options to battle system.
2)Increase number of battles overall.
3)Increase earnings through battles overall.
4)Increase defense options overall.
Specifically, it will solve issues such:
-Defense against Hostile Natives strategy / Losses are controlable
-Increases the number of fleets that can be sufficiently defended
-Increases usefulness of large treasury hand during battles (or makes it meaningful better said)
-Decreases necessity of howker last for large fleets that is the leading strategy right now
-An attacker will have better ideas on what to expect winning when choosing a target
Feel free to post your feedback.
For example:
If you agree, let us know how much time you think it should be allowed before implementing it.
If you want adjustments, let us know of your proposals.
If you disagree, let us know why.
Based on previous discussions here and here we have come up with a suggestion.
1)Gold Coins Plunder (Ransom)
Change #1: Instead of the random 1% to 5% , a standard 1% of total treasury hand will be charged.
Change #2: An extra (Total Number of Ships) * 5 Gold Coins per ship in fleet will be added.
Therefore the rule will become as following:
- Code: Select all
a = Lost Fleet's last ordered Ship -> 10% of its base value (shipwright price)
b = 1% of the Lost Player's treasure at hand
c = (Total Number of Ships) * 5 Gold Coins per ship for every ship in the lost fleet when battle begun.
Total Ransom = a + b + c
If the total Ransom is greater than 250,000, it is reduced to 250,000 (maximum Ransom)
2)New Sink Chances
- Code: Select all
1 to 10 Ships: 0% Sink Chance (Ships never lose a level)
11 to 25 Ships: 5% Sink Chance
26 to 50 Ships: 10% Sink Chance
51 to 100 Ships: 15% Sink Chance
101 to 150 Ships: 25% Sink Chance
151 to 200 Ships: 33% Sink Chance
201 to 300 Ships: 50% Sink Chance
301 or 400 Ships: 75% Sink Chance
401 or more ships: 100% Sink Chance (Ships always lose a level)
3)New Bonus Plunder: Sink Chance Plunder
Whenever a ship loses a level, the winner of the battle receives 50% of the lost level value.
(Note: This fee is paid by the game and not the player who lost the battle)
The changes will result in a better and fairer system. It is not that the current system is bad, it is that this system is better.
These changes are expected to:
1)Increase strategic options to battle system.
2)Increase number of battles overall.
3)Increase earnings through battles overall.
4)Increase defense options overall.
Specifically, it will solve issues such:
-Defense against Hostile Natives strategy / Losses are controlable
-Increases the number of fleets that can be sufficiently defended
-Increases usefulness of large treasury hand during battles (or makes it meaningful better said)
-Decreases necessity of howker last for large fleets that is the leading strategy right now
-An attacker will have better ideas on what to expect winning when choosing a target
Feel free to post your feedback.
For example:
If you agree, let us know how much time you think it should be allowed before implementing it.
If you want adjustments, let us know of your proposals.
If you disagree, let us know why.