Forthcoming Features Discussion

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Forthcoming Features Discussion

Postby Captain Jack » Sat Feb 12, 2011 5:39 am

In this thread we will discuss about forthcoming features. Feel free to add your piece.

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Fortunately, the Patrol feature is now live! We did much work on the feature and we got it ready in a realtive small timeframe, thanks to our dedication. The beta testing was troubling but at least we found a bug in battle win count and we fixed it. We will be looking plunder functions more closely in the future and we might adjust some things about it, mainly issues about ship damage and when it should be applied. We will then create a full help file as there is much insight about battles which is not known.

We will soon get a new header image, in-game. This will upgrade the feel in the game and it will probably make us feel all more comfortable.

High in our development list is a new layout for battles;big ones become really ugly. We will maintain current form but it will only be accessible through an extra click. What you will see, will be the battle summary and a link "Battle Details" will lead you to the current form. This is expected to be used limitely but still it will need to stay for those that want to study how battles work.

Finally, Voodoo System is coming. It is BIG, no wait.. It is HUGE and it will change the way you have been thinking in the game by far!
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Re: Forthcoming Features Discussion

Postby Captain Jack » Sat Mar 10, 2012 11:27 am

We are finalizing the Governor's daughter feature. It is a big feature.

Governor's daughter will add new elements to the game:
-Romance
-Marriage

It will also end up awarding:
-Fame
-Voodoo Card presents

It is a PvE (Player vs Enviroment) feature which means that other players will not be able to mess your romance at all.

The feature is scheduled to be implemented today! There will be an announcement once it is active.
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Re: Forthcoming Features Discussion

Postby Captain Jack » Sun Mar 11, 2012 11:57 am

Guilds System is being created in this moment.

We have completed the design phase. We are currently in coding phase.
Estimate completion is set for tomorrow!
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Re: Forthcoming Features Discussion

Postby Hellfire » Sun Mar 11, 2012 5:44 pm

Awesome =P
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Murderer.
Kill a million
Conqueror.
Kill them all
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Re: Forthcoming Features Discussion

Postby Captain Jack » Wed Mar 14, 2012 2:57 pm

The guild feature has ended up being really big with all the things we decided to include. Thus the delay so far. Hopefully we will be able to implement it later today and finish all affected issues in the following days.

In this way you will be able to use all its core features right away and get all the rest in the following days (won't take too much more time)
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Re: Forthcoming Features Discussion

Postby Captain Jack » Thu Mar 15, 2012 10:56 am

Only hours remain now...
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Re: Forthcoming Features Discussion

Postby Detritus » Thu Mar 15, 2012 9:01 pm

It's looking good so far. :D
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Guildmaster concerns.

Postby Xepshunall » Mon Mar 19, 2012 6:51 pm

I have very specific tasks and related qualifying traits and abilities that are expected of several different ranks with Storm Shelter. I see a link that indicates I am to be able to add ranks. I was wondering when that will be fully functional. I intend to have Elders, Generals, Commanders, Squad Leaders, Mercenaries and Members at this point. Could you inform us of any limits you will be placing on number of ranks a guild can have or whether a short description might appear in a bubble when hovering over a rank name or in a section below or above the member list.
I thank those who addressed the ally/plunder concern and I'd like to add my take on Guild/warehouse relation. I am not looking to have a shared warehouse but would like the opportunity to transport freight that is in a member's warehouse to another warehouse of that member while the member is occupied elsewhere. For instance, if the member wants his/her Cotton, Iron and Tools moved to their other warehouse in another port. Perhaps there might be a fee associated or a promise of gold transfer upon completion. This might benefit some of our more forgetful members who might otherwise fail to reload in their preferred port of construction prior to reestablishing trade between two other ports. If it is possible and wouldn't seem like a lazy way of organizing our guild's activities, could we have another category in the permissions list that would allow strategy-planning guild members to see the total numbers of each Voodoo card contained within the guild.
I also wonder if the Guild Guides section is still under construction and whether there is going to be a way to look up announcements that have since been edited out.
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Re: Guildmaster concerns.

Postby Captain Jack » Mon Mar 19, 2012 7:59 pm

Ranks management is fully functional already. You can add as many ranks you wish.

Guild guides are finished too.

We are currently finishing Discussion section.
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Re: Forthcoming Features Discussion

Postby Xepshunall » Tue Mar 20, 2012 4:16 pm

Is there going to be a tutorial section for the Guildmaster's features. I have failed to learn how to view past announcements.
Is there going to be a category structure added for Guild Guides or will I just set it up plain text style?

This is just a wish:
I'd like to see something for new guild applicants like the announcement of events, messages and presents.
Last edited by Xepshunall on Tue Mar 20, 2012 4:57 pm, edited 2 times in total.
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