Guilds recruiting - Offer inceptives to guilds
Posted: Mon Feb 16, 2015 2:39 pm
Ahoy,
Introduction
While there are already many reasons as to why a guild should recruit new members, we feel that the reasons are not enough.
The MOST important thing in order for the game to grow, is how the guilds evolve.
For example, 10 strong guilds could help the game skyrocket to new heights.
Lately, we are noticing an increase in stable players without us doing anything special. We believe that this is thanks to a few individuals that created new guilds.
At one hand, we admit that guild numbers and especially strong guild numbers will naturally need time to evolve. At another, we want to ensure that players will keep doing it.
Right now, the most successful guild leaders seem to also do it out of love for the game. While we are more than grateful for this, we still need to give inceptives to them.
Ideas
1)Ideas that directly help the guildmaster. Either with gold or voodoo cards or turns. These bonuses come directly from the active members and not from the members themselves. This can also be % etc.
2)Bonuses that apply to all guild members, relevant to active members again.
Example:
-For every active member, you gain +0.5% profit from every sale (max 10% earned this way - stacks with rest modifiers).
-For every active member, fleets travel +0.5% faster (max 10%)
In the same way, modifiers can be offered for accuracy,attack roll,etc in battles.
The modifiers will be calculated once per day during the daily update and any player active in last 7 days will count.
Guild leadership will be able to distribute points interest so that they can earn bonuses by priority for up to 50 members (no more bonuses for guilds larger than 50).
3)Bonuses that come from the players themselves.
-Arrival bonus (larger if the player has never been in another guild before).
-Entry fee (paid by the players - gold coins most probably directly to the hands of the guildmaster)
-Membership fee (paid by the players daily - gold coins to the guildmaster)
4)Common Projects funded/constructed by everyone that apply to everyone.
Bonuses similar to 2)
These can be wonders/projects that will require both turns and gold coins. A progress bar, a list of contributors and more levels to add.
These from now, give your piece as well.
Introduction
While there are already many reasons as to why a guild should recruit new members, we feel that the reasons are not enough.
The MOST important thing in order for the game to grow, is how the guilds evolve.
For example, 10 strong guilds could help the game skyrocket to new heights.
Lately, we are noticing an increase in stable players without us doing anything special. We believe that this is thanks to a few individuals that created new guilds.
At one hand, we admit that guild numbers and especially strong guild numbers will naturally need time to evolve. At another, we want to ensure that players will keep doing it.
Right now, the most successful guild leaders seem to also do it out of love for the game. While we are more than grateful for this, we still need to give inceptives to them.
Ideas
1)Ideas that directly help the guildmaster. Either with gold or voodoo cards or turns. These bonuses come directly from the active members and not from the members themselves. This can also be % etc.
2)Bonuses that apply to all guild members, relevant to active members again.
Example:
-For every active member, you gain +0.5% profit from every sale (max 10% earned this way - stacks with rest modifiers).
-For every active member, fleets travel +0.5% faster (max 10%)
In the same way, modifiers can be offered for accuracy,attack roll,etc in battles.
The modifiers will be calculated once per day during the daily update and any player active in last 7 days will count.
Guild leadership will be able to distribute points interest so that they can earn bonuses by priority for up to 50 members (no more bonuses for guilds larger than 50).
3)Bonuses that come from the players themselves.
-Arrival bonus (larger if the player has never been in another guild before).
-Entry fee (paid by the players - gold coins most probably directly to the hands of the guildmaster)
-Membership fee (paid by the players daily - gold coins to the guildmaster)
4)Common Projects funded/constructed by everyone that apply to everyone.
Bonuses similar to 2)
These can be wonders/projects that will require both turns and gold coins. A progress bar, a list of contributors and more levels to add.
These from now, give your piece as well.