A few simple remedies..

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A few simple remedies..

Postby Pirateblack » Sun Jan 11, 2015 12:43 pm

A few simple remedies..

When report shows..
please place Fleet link at the top as well as the one at the bottom.
we are lazy we need easy approach to these things.
Plus that's so easy to do .....
<tr><td><a href="/?page=hq&action=managefleet&id=xxxxx" class="sgoldl">View your fleet</a></td></tr>
just place the code on the top table bar

Sailing & or Travelling..
How about an animation showing our route of travel showing our fleets and guild fleets.

Drop Turn time limit to 5-3 minutes! 10 minutes is robbery,
you just can't think you can expect someone to wait around 20 minutes + just to do something.

keep players active make something more interesting to do in the game which doesn't involve turns or is an exercie to earn turns, this encourages your player base to remain in loyal and stay within the game,
You'll see a great improvement in more game players as well as possibly more cash flow!

You got "Sell ALL cargo from ALL port ships"
why not have...."Load all cargo" onto Fleet *name* X amount.
all done in one swoop. easy.

Commodities throughout the map:
No real course of price value difference every ports the same in a way.
Create a bigger/or second map with more ports make the commodities worthy of the port having them.

Forum link:
You do not have a forum link in plain sight on game page it is no wonder hardly anyone posts here.
Yes i know about it being in guild area. but it needs a insight position.
this will do for now..
thx for reading.. bye..
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Re: A few simple remedies..

Postby Warrior » Wed Jan 14, 2015 6:43 am

Pirateblack wrote:A few simple remedies..

Drop Turn time limit to 5-3 minutes! 10 minutes is robbery,
you just can't think you can expect someone to wait around 20 minutes + just to do something.

keep players active make something more interesting to do in the game which doesn't involve turns or is an exercie to earn turns, this encourages your player base to remain in loyal and stay within the game,
You'll see a great improvement in more game players as well as possibly more cash flow!



-1 for that. I think that 1 turns per 10 mins balances every thing. And even making it 1 turn per 5 mins can reduce the player base. Otherwise, I like the other remedies that you have posted.
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Re: A few simple remedies..

Postby Captain Jack » Fri Jan 16, 2015 1:55 pm

Welcome to the forums PirateBlack.

On your suggestions, we added the link to your fleet at top, although we were not really sure about it.

The rest:
Sailing & or Travelling animation
At some point in the future, our map will be upgraded to a live one where this will be possible. Not only you will be able to see your fleets but also affect them (like clicking them and setting a new route in the middle of the route). This is expected in PG version 2.

Drop Turn time limit to 5-3 minutes! 10 minutes is robbery
Turns are really important to newcomers, I understand. In the way game expands, turns are always important. We are always seeking ways to make turns useful. However, no matter how important turns become, turns rate for THIS game world, will NOT change. In the future, once we launch a second world (perhaps a DEATHMATCH one, discussed elsewhere) we will have much higher turn rate there. For this world who is called Eternal Glory (as we want to maintain this world for as many years as possible) we feel that the 1/10 minutes is the ideal rate. Hopefully, you will still play PG in 5 years from now and you will come back to this topic and agree with us.

keep players active make something more interesting to do etc..
PG has a different philosophy on how to keep players interested. I will not analyze it but I will suggest you to get in a guild and try to learn the game more - especially game strategies.

Load ALL cargo into fleet
Acceptable,suggested before but low priority.

Commodities throughout the map
I disagree. There can be huge differences from port to port which combined with big fleets (and or voodoo) can see a real difference at the end of the day. For example: Most Profitable Fleet Yesterday: Los Chacales - LC-01 by Torquemada 413,100 total profit

Btw, I wonder which is the record for the particular category.

Forum link:
The reason people do not post much is not that they do not have access to the forums. The reasons differ. I accept however that the forums are not promoted much in the inside of the game but placing a big link saying "FORUMS HERE" is not the solution. Perhaps ads, news flash could work more.
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Re: A few simple remedies..

Postby Most Lee Harmless » Fri Jan 16, 2015 5:40 pm

Captain Jack wrote:
Commodities throughout the map
I disagree. There can be huge differences from port to port which combined with big fleets (and or voodoo) can see a real difference at the end of the day. For example: Most Profitable Fleet Yesterday: Los Chacales - LC-01 by Torquemada 413,100 total profit

Btw, I wonder which is the record for the particular category.

.


I believe Stan Rogers managed over 800k daily profit, I'm sure he can supply the correct figure. That may have been exceeded prior to my being in the game : perhaps a top 10 feature could be added to immortalise such feats?
-1 : Move to archive.
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Re: A few simple remedies..

Postby Stan Rogers » Fri Jan 16, 2015 5:48 pm

It was over 800k but I did it as a lark to make a story in the forum and can't remember what the exact figure was. From that, I am sure over 800k is quite attainable and to someone dedicated, the sum could top 1 Mil with existing tools available. Having a single day most profit stat could be fun to watch and try to compete against.

viewtopic.php?f=17&t=1273
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Re: A few simple remedies..

Postby Most Lee Harmless » Fri Jan 16, 2015 5:53 pm

Found it...

Trade Exploration by Stan Rogers 834,125 total profit
-1 : Move to archive.
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Re: A few simple remedies..

Postby DezNutz » Fri Nov 30, 2018 2:10 am

Unsure, I'm between disapprove and just moving to archive. It isn't much of a suggestion and then there are CJs notes on it.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
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Re: [Review] A few simple remedies..

Postby PFH » Fri Nov 30, 2018 2:12 am

I vote move to archive. Nothing much of it
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Re: [Review] A few simple remedies..

Postby Most Lee Harmless » Fri Nov 30, 2018 3:19 am

Lol... archive it...we can point back to the days pre-GB's when hitting 400k a day on a fleet was extreme behaviour!
-1 : Move to archive.
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Re: [Review] A few simple remedies..

Postby Hawk » Fri Nov 30, 2018 4:17 am

To the annuals of time...! (Archive)
"Have at it gentlemen"
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