Guild enemies

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Guild enemies

Postby Trixikilikili » Thu Jun 12, 2014 4:32 pm

Exactly what it says. A bit like an internal bounty board, except it doesn't have to be payment related. Just an internal, guild wide list of targets available to a guild. To prevent spying issues, it could be administered and seen only by members above a certain power rating, rank or function in the guild. A nice touch could be some sort of tracking as to which guild members attacked a certain enemy in the list, but that could be implemented in the guild battles page where it can be sorted by target.
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Re: Guild enemies

Postby Roileon » Thu Jun 12, 2014 4:53 pm

What your suggesting, in a way, already exist and has been approved. It was suggested by Skyhawk.
See forum - viewtopic.php?f=4&t=613
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Re: Guild enemies

Postby Grogggy » Fri Jun 13, 2014 11:54 am

I reviewed Skyhawk's suggestion and it had nothing to do with Trixi's.

Skyhawk recomended that new players not see the forums.

Trixi suggests a "enemies list" that could be seperately tracked in battles screen and administered by selected guild members. Maybe some kind of guild points reward system. Not just a forum post, but an actual feature.

If that isn't high on CJ's priority list, fine, but it is a good idea.
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Re: Guild enemies

Postby Janoh Wavewalker » Fri Jun 13, 2014 6:30 pm

Yes, a reward system, call them "contribution points". Players that focus on battle get them by fighting, traders get them by donating gold.
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Re: Guild enemies

Postby Grogggy » Fri Jun 13, 2014 6:47 pm

Yes. There is something similar in play because every once in a while I end up on someone's mission hit list, I'm told because I have high hostility towards a given nation. Like a nation mission, guild mission points lead towards promotions and guild ranks, and I don't know, key chains:)

Guild hostility points?
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Re: Guild enemies

Postby Roileon » Fri Jun 13, 2014 6:57 pm

Grogggy wrote:I reviewed Skyhawk's suggestion and it had nothing to do with Trixi's.

Skyhawk recomended that new players not see the forums.

Trixi suggests a "enemies list" that could be seperately tracked in battles screen and administered by selected guild members. Maybe some kind of guild points reward system. Not just a forum post, but an actual feature.

If that isn't high on CJ's priority list, fine, but it is a good idea.


No Skyhawk's forum was about making there be forums only certain people could see. Like when you go to manage the ranks, you can add an option saying that rank can see the hidden forums while other ranks can't. If you want to do what trix is saying then it just takes being a good guild. Make a hidden forum saying Hitlist or Enemylist, then have a reward next to each one like 5 contribution points, if someone post the battle report with the win then you guys keep track of their points. Or skip the points and cast a generosity on them and give them the gold right away. If you look back in the war forums in PK you'll see that there's a hitlist already there that you could use. This suggestion that trix has has already been approved at it's base. It's up to you the guild to make it work. Be creative.
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Re: Guild enemies

Postby Janoh Wavewalker » Fri Jun 13, 2014 9:59 pm

The point is, that guilds are little more than naming conventions, and social platforms. Basically, if you think you can do better, then leaving and making a brand new one is simple. No investments are lost, nothing of value really.
Creating an inner circle within the guild will pretty much kill that social side, and with it alienate members. Personally, I don't care to involve myself in guild politics, but I do want to be kept in the loop, even if I'm the lowest ranking.

Investing in the guild, by hitting certain targets and getting "rewards", or donating gold, will do the opposite.

On a side note, back on topic. Why don't you create two or more guilds? One for each level of access. It doesn't get more secure than that.
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Re: Guild enemies

Postby Grogggy » Sat Jun 14, 2014 1:48 am

Roi, obviously you can use the forum access to do a sort of tortured version of what trixi suggested, but it takes someone willing to spend a lot of time compiling such statistics (every time a certain player is hit by the whole guild?).

Even a simple list of who has attacked the guild the most in the last 30 days would help I think.

Trixi is right that the guilds need a few more tools to make things interesting. Guild wars seem to be the pinnacle of action around here, so some more tools would help make those more interesting and thusly the entire game.

Like for example a way to see the past in game actions of potential applicants, would cut down on spying...a lot of things.

But just to say that her entire idea was in Skyhawk's is just wrong, or that it solves all issues. I mean keeping guild members from reading the forums always struck me as a little dumb anyway, you want new players reading up on guild stuff.

I'm sorry Roileon, I'm sure you will delete this for some esoteric rule, but you are REALLY NOT very impartial on these forums for an moderator. You frequently take sides and often your moderating follows suit.

Your in HELM now, HELM hates Trixi, Trixi makes suggestion, you give condescending answer and then double down on it.

You ought to let your cannons do your fighting...
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Re: Guild enemies

Postby Painmaster » Sat Jun 14, 2014 2:31 am

maybe there could be the whole guild hostility points kind of thing, however, if you enter a port where there are more enemies of your guild than members of your guild, then every day those conditions are met, you have a low chance of being mugged on the streets and lose something like 10% of your gold, with random members doing the mugging and each getting an equal share of what is taken...

Just a suggestion here... :D
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Re: Guild enemies

Postby Trixikilikili » Sat Jun 14, 2014 4:53 am

while i prefer to deal with enemies (perceived or otherwise) in the high seas and not in the forums, i appreciate your sticking up for me, grogggy. :) not that i detected any condescension from roi.

my suggestion will facilitate smoother gameplay and guild management, i believe. an improvement over the current state of things. if it's too difficult to code, fine. if roi or cj don't want to implement it because there's a workaround for it, no matter how convoluted it is, that's fine too.

if i may suggest another thing, it might be best not to "shoot down" suggestions arbitrarily, as grogggy implied. might create a chilling effect.

ps. i hope that it's not the case, but if there actually was a hint of hostility in the answers by the moderator, and such hostility was fuelled by a dislike for me by HELM, it seems it's in bad form for a moderator to behave in that way towards a (sometimes paying) player. then again we can say it's all just roleplaying (fun, sure), part of the job description (meh), or that not all members of helm hate me (hope so), or it's all just grogggy's warmongering (hehe peace cappy).
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