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[No Bug] Fame Tracking Issue
Posted:
Mon Feb 24, 2014 1:32 pm
by MAjesty
A player in this here guild of ours gained almost 15 million fame yesterday. The person he took it from lost 30 million fame. Orphindale got his fame taking the fame back from our player. even a casual glance at the leaderboard makes it clear that there's a problem here. if the most lost was 30 mill, whoever held onto most of that fame is the only logical candidate for the most-gained title.
i wouldn't be pushing this, except the guild put a lot of hideouts on him specifically to keep him on the leaderboard. If he started the raid below 3m, and ended the game day over 15m, it negates to value of Several rare cards cast by multiple cooperative players.
whatever the bug that caused this, this is just wrong. coordinating raids between relatively new players is no easy task. that place on the leaderboard is the only reward to come from efforts such as this.. voiding that reward to its rightful winner discourages the teamwork that went into earning it.
please fix this.
Re: Fame Tracking Issue
Posted:
Mon Feb 24, 2014 1:58 pm
by Grogggy
I haven't wanted to be sour grapes, but the fame/leaderboard system is crazy mad bad.
It can't be hard to do a more detailed quartermaster report that had a "gross" fame improvement that would register raids as raids. A little more complicated but doable would be a rubrik that rewarded the caster of voodoo--player A casts on player x, players B, C, D take fame, player A gets credit for B+C+D for the voodoo stat. "Best single cast" could reward most gold from a single card.
I don't know, but in a game that struggles to find winners and losers, much better stat keeping and presentation would go a long way to maintaning high interest. At least for me it would...
Re: [No Bug] Fame Tracking Issue
Posted:
Wed Feb 26, 2014 2:40 pm
by Captain Jack
You are posting in the wrong forum.
->If you don't like something, post in General Discussion.
->If you have an idea about something, post in Suggestions.
->If something does not works as it should, then post here.
Fame system works as it is mentioned and Quartermaster reports any fame loss. Again working as it should. For whatever else, please use appropriate forums so everyone can read and post their opinion.
Re: [No Bug] Fame Tracking Issue
Posted:
Wed Feb 26, 2014 6:45 pm
by MAjesty
thats how and why this is a bug. by the way the quarter master is set up as such. most gained most lost in a 24 hour period. if Feildin was up 15 million, the player who was put on the board gained 2.5 million, the wrong player is on the board.
that is what makes this a bug
Re: [No Bug] Fame Tracking Issue
Posted:
Wed Feb 26, 2014 8:46 pm
by Grogggy
-Trolling, warning issued- ~Cpt Jack
Re: [No Bug] Fame Tracking Issue
Posted:
Thu Feb 27, 2014 6:05 pm
by Captain Jack
The Quartermaster reports total highest difference (high or low) per update.
Re: [No Bug] Fame Tracking Issue
Posted:
Thu Feb 27, 2014 8:57 pm
by Feildin
I understand the calculations and that is the issue. At the time of the update I was was up over 10 million compared to the last update. If I had known such things would cause issues I would have taken screen caps.
I tallied the fame totals from battle and voodoo logs for the day in question 23 Feb 2014 the grand total was 11,658,214 Fame increase. Which is significantly higher than the 2 million and change earned by Orphindale (#38987) who was listed on the Quartermaster report as having the highest Fame increase at the end of 23 Feb 2014. As you can see, there is a bug in your quartermaster report.
Re: [No Bug] Fame Tracking Issue
Posted:
Sat Mar 01, 2014 12:09 am
by MAjesty
Greatest rise today Ghent has risen by 6,325,737 fame points since yesterday.
Greatest fall today Veljo has lost 23,269,118 fame points since yesterday.
This is a normal spread when a player attacks a high fame player multiple times.
The idea that Feildin gained more then 30 million fame from Rolando, but didn't retain more then 2 million is just ridiculous. i demonstrate this point by pointing out that Ghent retained 1/4 of the fame the target lost overall....
We attacked he who at that time had 2nd most fame in the game. Then deliberately used a dozen or more Hideouts to keep his fame count high. We measured it at the time, and he kept more then 15 million fame, really it was more like 18. As a result, Orphindale showing up on the leaderboard has to have been a bug.
Just trying to help.
Re: [No Bug] Fame Tracking Issue
Posted:
Sat Mar 01, 2014 12:47 am
by Feildin
That is why I went through the battle and voodoo longs for that day, to get an exact count on my overall change in fame. It does not include romantic additions.
QM Report Glitch, full documentation
Posted:
Sun Mar 02, 2014 4:17 am
by Feildin