Dmanwuzhere wrote:this is a traders flagship not a pirates
While I think that bonuses are lacking on this suggestion, this isn't a pirates only flagship. Flagships are not going to be limited to just pirates and the bonuses aren't going to be limited to just battles.
IMO, Bonuses should be tiered and both more simple and diverse. Bonuses should be available to anyone. Pirates (those that fly the Jolly Roger) should gain an extra perk for certain bonuses while losing some of the bonus on others.
Just my suggestion on what I think the bonuses should be:
Attack Bonus
Defense Bonus
Plunder Bonus (Gains more gc)
Skirmish Bonus (Gains more gc, reduces target escape chance)
Fame Bonus (Gain More, Lose Less)
Ship Trait Bonus (Increases Chance for a second trait) (Flagship would need to be in the port ship is built)
Plantation Bonus ( Increases Production or Acts as a Guard House or Shortens improvement Time) (FS would need to be in plantation port)
Trade Route Bonus (+1 gc on resources sold at port by trade routes) (FS would have to be in the port)
Protection Bonus (Intervenes in # of Skirmish Battles at port)
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