Gem Stones

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Re: Gem Stones

Postby Grimrock Litless » Thu May 26, 2016 12:05 pm

Ziggfried wrote:Gems could be used as a guild bonus stat system. Everyone in the guild contributes gems to lvl up bonuses. Make guilds more team oriented to work for a goal then the leader cast a vote on what bonuses to lvl up. I'll leave the bonus making ideas to you guys if you like this idea.


+10 to your idea

Maybe the higher the level of the bonus stats the rarer the gems needed, and guild members can donate money, credits, and gems to help upgrade it.
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Re: Gem Stones

Postby Haron » Thu May 26, 2016 12:41 pm

I don't think I like the idea of "guild bonuses". Being in a large guild already gives you the advantage of protection and a higher barrier to attack you. Giving extra bonuses would also make the large, and old (in the future), guilds much more powerful. Starting a new guild, or running a one-man guild, would be infeasible. I think guild advantages should not be game mechanics related.

As for gem types, I think having just one type would be be the simplest, and best, solution. I do not really see what to do with more types. If you have more types, then things that cost gems would be like "pay gems worth at least X value". Better to have them just cost X gem(s) (usually X=1). Having some supervaluable gems also makes the gem finding process even MORE random. I'm not very fond of extremely random events, like winning the lottery.

Also, at first I thought the idea that gems should be stored in the pirates "pockets" was a good idea. However, I think there are too many things in this game that are safe from danger. So if we add another valuable, I feel that it should be SOMEWHAT exposed. Perhaps a pocket size of max 5 gems, the rest you have to hide as "buried treasure"? And if someone goes treasure hunting and find a treasure with one or more gems, they always get AT LEAST ONE gem from that treasure hunt? Just to make it vulnerable, and add some value back into the treasure hunt, and because the image of gems in the buried treasures seems like a nice one.
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Re: Gem Stones

Postby Grimrock Litless » Thu May 26, 2016 12:45 pm

Haron wrote:I don't think I like the idea of "guild bonuses". Being in a large guild already gives you the advantage of protection and a higher barrier to attack you. Giving extra bonuses would also make the large, and old (in the future), guilds much more powerful. Starting a new guild, or running a one-man guild, would be infeasible. I think guild advantages should not be game mechanics related.

As for gem types, I think having just one type would be be the simplest, and best, solution. I do not really see what to do with more types. If you have more types, then things that cost gems would be like "pay gems worth at least X value". Better to have them just cost X gem(s) (usually X=1). Having some supervaluable gems also makes the gem finding process even MORE random. I'm not very fond of extremely random events, like winning the lottery.

Also, at first I thought the idea that gems should be stored in the pirates "pockets" was a good idea. However, I think there are too many things in this game that are safe from danger. So if we add another valuable, I feel that it should be SOMEWHAT exposed. Perhaps a pocket size of max 5 gems, the rest you have to hide as "buried treasure"? And if someone goes treasure hunting and find a treasure with one or more gems, they always get AT LEAST ONE gem from that treasure hunt? Just to make it vulnerable, and add some value back into the treasure hunt, and because the image of gems in the buried treasures seems like a nice one.


What would they be worth?
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Re: Gem Stones

Postby Haron » Thu May 26, 2016 12:55 pm

What would they be worth? I'm not exactly sure yet, and it's a good question. It will depend on what you can do with them, and how often they appear. So far, they main suggested use has been for making lagendary voodoo. Thus, it's value would depend on how often people can make such cards. If most cards cost one gem in addition to the "ordinary" voodoo cards, then gems should at least be MUCH LESS common than the SUM of these cards, since these cards mainly will be used directly, and not to generate legendary voodoo. If they are more common, there will be a huge surplus (since it's harder to get the voodoo cards you need than the gems), and their value will become low.

How common they are will depend on how much time is spent looking for gems. Since it basically only requires turns, that may be done a lot, since most players have lots of days when they don't spend turns on other things. If there was some danger to be gained while looking for gems, that might reduce the availability a lot, but adding danger for NPC plunder adds other problems. Maybe we could add danger when attacking a treasure fleet, but not other NPCs? That way, people can do nation missions and tutorials without fearing lots of danger, while those going gem hunting will be prone to attacks from pirates.
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Re: Gem Stones

Postby Grimrock Litless » Thu May 26, 2016 1:01 pm

3%
Treasure Fleet
Enormous Gold loot
Fame
Strong Convoy

I do want to know, what would the chances be, because treasure fleet is 3%, if it is 10% to find gem in a treasure fleet, the overall chance will be 0.3% which is undeniable that it will worth a ton. But if it a gem i think having it being very rare is neat.
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Re: Gem Stones

Postby Grimrock Litless » Thu May 26, 2016 1:05 pm

Haron wrote:How common they are will depend on how much time is spent looking for gems.



I do not agree with that, because it takes 2 turns to look for a enemy and with 20% to get nothing, and 15% to get a pirate hunter and to tell you, they are a pain in the neck.

And 4 turns to attack, which means it will make it worth even more.
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Re: Gem Stones

Postby Haron » Thu May 26, 2016 1:35 pm

I don't suppose you disagree that how common they are will DEPEND on how much time is spent looking for them? Isn't it rather obvious that more time spent looking for them will make them more common? You may disagree that they will be TOO common, but that's another matter.

It takes 2 turns to patrol, and 2 turns to plunder NPCs. If you spend all the turns you get for an entire day just looking for gems (not counting turn increases), you would find around one gem every ten days if each treasure fleet has a 10% chance of giving you a gem (this is an approximation, of course) - and you attack EVERYTHING. That requires a decent fleet, or several OK fleets to handle pirate hunters. If that is too common or not, remains to be seen. If you only attack pirate hunters and treasure fleets, this becomes closer to one gem ever 5-7 days.

144 (turns pr day) x 0.03 (treasure fleet chance) x 0.10 (chance to find gem) / 4 (turns spent patroling AND plundering) = 0.108 (chance of finding a gem pr day).

Now, how long would it take to get all the voodoo cards required for a legendary voodoo? And bear in mind that most of such cards will be used directly; let's say only 10% are used to make legendary cards. Finding all those cards will take MUCH more than 10 days, at 5 random cards pr. day.
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Re: Gem Stones

Postby DezNutz » Thu May 26, 2016 1:53 pm

Haron wrote:Also, at first I thought the idea that gems should be stored in the pirates "pockets" was a good idea. However, I think there are too many things in this game that are safe from danger. So if we add another valuable, I feel that it should be SOMEWHAT exposed. Perhaps a pocket size of max 5 gems, the rest you have to hide as "buried treasure"? And if someone goes treasure hunting and find a treasure with one or more gems, they always get AT LEAST ONE gem from that treasure hunt? Just to make it vulnerable, and add some value back into the treasure hunt, and because the image of gems in the buried treasures seems like a nice one.


Gave an interesting way to find gems. Gems can only be found searching for treasure.
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Re: Gem Stones

Postby Grimrock Litless » Fri May 27, 2016 11:25 am

Error, bump stones is found along the road.
1) Go right
2) Go left
3) Let the bump be
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Re: Gem Stones

Postby Grimrock Litless » Fri May 27, 2016 11:27 am

Deznutz wrote:
Haron wrote:Also, at first I thought the idea that gems should be stored in the pirates "pockets" was a good idea. However, I think there are too many things in this game that are safe from danger. So if we add another valuable, I feel that it should be SOMEWHAT exposed. Perhaps a pocket size of max 5 gems, the rest you have to hide as "buried treasure"? And if someone goes treasure hunting and find a treasure with one or more gems, they always get AT LEAST ONE gem from that treasure hunt? Just to make it vulnerable, and add some value back into the treasure hunt, and because the image of gems in the buried treasures seems like a nice one.


Gave an interesting way to find gems. Gems can only be found searching for treasure.


Yes, good idea, only found from npc treasure with 3 mill gold or higher invested. With a 5% chance, and the more gold can be found the higher the chance. +5% each 3 mill more gc. Eg. 5% 10% 15% 20%, with a limit of 90%
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