Improving the game experience

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Re: Improving the game experience

Postby Donald Trump » Wed Dec 14, 2016 5:24 pm

Harpoons vs this? Image

A few doubts, you don't need harpoons! You need bazookas!
Just repeat after me: "Czar Ivan did not help me win the elections."
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Re: Improving the game experience

Postby William one eye » Wed Dec 14, 2016 5:28 pm

DoS wrote:Harpoons vs this? Image

A few doubts, you don't need harpoons! You need bazookas!



harpoonists could take down a 100ft blue wale manually, if think it would be effective enough
Image
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Re: Improving the game experience

Postby Maha » Wed Dec 14, 2016 5:30 pm

Slindur wrote:With what Maha said, that will lead to less fleet diversity and not more. People would only want the better ships to defend their ships with, and the less valuable fighting ships would be less used (i.e. howker).
Slindur

My hope is to lure traders, who avoid fighting, to battle one another for the sake of increased profit.
More skirmish action leads to more plunder action.
Skirmishes is IMO not done with heavy voodoo like kraken etc due to the unknown fleet makeup. Therefore stronger trade fleets require stronger attack fleets. All to gain an edge for more profit.
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Re: Improving the game experience

Postby Maha » Wed Dec 14, 2016 5:32 pm

William one eye wrote:
DoS wrote:Harpoons vs this? Image

A few doubts, you don't need harpoons! You need bazookas!



harpoonists could take down a 100ft blue wale manually, if think it would be effective enough

+1
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Re: Improving the game experience

Postby Donald Trump » Wed Dec 14, 2016 5:58 pm

I still have doubts. After all.

Wikipedia wrote:The Leviathan of the Middle Ages was used as an image of Satan, endangering both God's creatures—by attempting to eat them—and God's creation—by threatening it with upheaval in the waters of Chaos.[17] St. Thomas Aquinas described Leviathan as the demon of envy, first in punishing the corresponding sinners (Secunda Secundae Question 36). Peter Binsfeld likewise classified Leviathan as the demon of envy, as one of the seven Princes of Hell corresponding to the seven deadly sins. Leviathan became associated with, and may originally have referred to, the visual motif of the Hellmouth, a monstrous animal into whose mouth the damned disappear at the Last Judgement, found in Anglo-Saxon art from about 800, and later all over Europe.[18][19]


Thing doesn't sound like a normal whale.



As well, those tough armor type scales seem like harpoons will just fly right off.
Just repeat after me: "Czar Ivan did not help me win the elections."
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Re: Improving the game experience

Postby Sebena » Wed Dec 14, 2016 6:04 pm

DoS wrote:I still have doubts. After all.

Wikipedia wrote:The Leviathan of the Middle Ages was used as an image of Satan, endangering both God's creatures—by attempting to eat them—and God's creation—by threatening it with upheaval in the waters of Chaos.[17] St. Thomas Aquinas described Leviathan as the demon of envy, first in punishing the corresponding sinners (Secunda Secundae Question 36). Peter Binsfeld likewise classified Leviathan as the demon of envy, as one of the seven Princes of Hell corresponding to the seven deadly sins. Leviathan became associated with, and may originally have referred to, the visual motif of the Hellmouth, a monstrous animal into whose mouth the damned disappear at the Last Judgement, found in Anglo-Saxon art from about 800, and later all over Europe.[18][19]


Thing doesn't sound like a normal whale.



As well, those tough armor type scales seem like harpoons will just fly right off.




This is game and admins already said that they don't want to connect things from RL but I guess you are on this post just to shoot down everyones effort to improve the game just because you aren't capable of proposing something balanced
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
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Re: Improving the game experience

Postby Donald Trump » Wed Dec 14, 2016 6:06 pm

Nope. Just bored and want conversation. I never the less I have no opinion on the mechanics of the idea. Sounds alright.


And where did Admins say that?


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But it looks like Wolfy is frantically trying to be pissy towards me. Calm down.

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Get off my voodoo idea regardless. You act as if I hold myself to the degree of pristine voodoo ideas. Every inventor and creator goes through failures to create the perfect.

If you want to create some balanced +1 always voodoo, go ahead and do it.
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Re: Improving the game experience

Postby Admiral Nelson » Thu Dec 15, 2016 7:32 am

Danik wrote:No, DoS, you see what you want to see : poor old pirates who cant be allowed to earn a easy dishonest buck : which is plain rubbish. Merchants dont have to make it easy for you, are not obliged to make it easy for you : being a pirate means working at it : developing the right ship combinations, the right voodoo use, the right tactics : it means choosing the right targets too : Do you want a game where just by being a 'pirate' you get to defeat any fleet and steal everything cos, well... I'm a pirate! Pirate Roberts surely showed that, given the effort, you can become a feared force with bugger all in the way of ships or voodoo. But, no, let's just hand it all over on a plate cos, well, you are a pirate!


I would disagree that Pirate Roberts, had more then " bugger all voodoo " in his prime days. Now, you cast a Crystal ball and its empty - Did not use to be.

In his time, it is believed Pirate Roberts had cast a good 10,000 Voodoo Cards or that is what I think.
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