Your list is beautiful Cpt D. If we implement the Call Leviathan resistances, we will drop Call Leviathan turn cost to 3 again or to 6.
Another idea we have about ships is to allow some of them to carry out special operations (or simply put missions). Here is a list of operations they could (according to ship type) be added:
1.Shipwrecks revovery Mission
-This will be a Tidal Wave procedure. You will send out your ships on a mission. You will get to select how many hours this operation will last (1,2,3,4 hours). Then, they will return with a ship they recovered from the sea bottom.
Hours will play a role on chances of success.
2.Espionage
-With the addition of hideouts, this will become more important but not right at the beginning anyway. We can sort out which kind of things an espionage mission could reveal and how exactly it will work. A simple idea would be to send (a fast) ship to surveil a fleet of the player you wish (tracked down by the port gossip most probably). Then, if successful, you will get some piece of info (ie, warehouses info).
3.Fishing
-Hey, why not? We do not have fishing in the game while we could. We could use some fish boats to generate food. Players will again select the ships and hours to send them out.
4.Ambush (plunder)
-Similarly like plunder, this could be the way to utilize gossip screen and give the ability to players to skip the danger system to attack someone. The attack though, will still generate danger for the attacker. Perhaps it would be best way to implement the core idea of
Coming enemies across sea. Players will send out their fleet on 4 hour journey during which the fleet will be unusable. At the end of the 4 hours, it will hit an enemy fleet found at the vicinity of selected port. Perhaps we can allow players to choose nation at the expense of an extra hour. Surely, this mission, at least for the beginning, will be limited 1 per any given time. Which means that a player will be able to launch a maximum of 6 such missions per day.
More missions will include Patrol and Escort features, based on the relative forum suggestions.
Feel free to add your own ideas. This feature will follow the Hideout + Gold Resource + Banks implementation so we need to finalize details on it.