Chaulbad wrote:I agree that there should be a harder way to make it to duke and higher (such as a time limit, not by making the mission itself harder. god forbid i cant complete it as is!). Duke is the rank that starts mattering: you can view the treasury and are now apart of the 'council.' I don't see a problem with going to Nigeria, for example, because I would still be using my time, ships, gold, and voodoo to make it there.
Haron wrote:Ziggfried: I guess whether or not a nation change barrier of some sort will improve the game in its current state, is a matter of taste. Some would like it to be harder to change nations, to increase the cost of certain types of schemes, while others, like you, prefer that such schemes remains as easy as it is today. I personally think it would be a good idea with such barriers even now, but my reason for suggesting such barriers is that I believe they are a necessary requirement for things like wars and blockades. If there are to be advanced forms of conflict and diplomacy between nations, it is necessary that changing nations both takes time and carries a cost, to make people feel that they "belong" to a nation, and won't leave it as soon as it's attacked by another nation.
Stan rogers wrote:I would just like to add that when a new player starts, they have no idea of the political climate and national tug-of-wars that erupt from time to time.
Consequently, they join using their real home flag and then may want to change when they get a better handle on how nation/guild issues work.
It would be wrong to penalize them by making a nation change difficult for their first real informed choice.
Maybe the first 1 or 2 could be free or, if a person has over X total influence, then they have restrictions imposed at that time ?
Haron wrote:BMW: Isn't that quite close to what I suggested?
Ferdinand: I think Stan's comment was a good one, too. I tried to incorporate it into my updated proposal.