We can call it the Pirate Games(aka a ripoff of the hunger games
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Meliva wrote:All this discussion kind of gives me a sort of idea. Maybe every once in a while(once a month, or once a year up for debate currently) each guild can participate in a event where they vote 1 or 2 players to compete in a temporary second server, where its essentially a free for all in battle, they are given a choice of what resources, ships and voodoo to start off with(everyone will have the same options but can choose what they want for their strategy.) and then everyone competes until they are eliminated(this happens when they lost everything, ships can not be built only stolen, voodoo is limited to what you start with etc.) Then the winner gets some sort of reward for their guild in the main server.
We can call it the Pirate Games(aka a ripoff of the hunger games)
you want battle to be unfair with you having the advantage! that's why players invest in voodoo, tech and ships. joining a guild is similar. teaming up is the smart move.Phantom F. Harlock wrote:I do like the free-for-all, but what if people team up against each other? that would make an unfair disadvantage toward the lone player
this is exactly some of the reasons why i gave it -1.Phantom F. Harlock wrote:The gold you make would be given to the admin after the fight. also, the gold bars and resources are reset to 10k each and 1k gold bars. The goal of the game is to be offensive and not to have trade routes. All resources are then given back and your original resources are put back into your warehouse.. ..I'll add the rule than no upgrades from hideout affect your ships. All ships on both sides are standard level 10 ships.
Haron wrote:Several games have "arenas" which are the only places where PvP occurs. One of the things I like about PG, is that everyone is exposed to PvP all the time.
So, about this arena suggestion, I have two major questions:
1: Why? Why would anyone want to do this? You will not hurt your opponent(s), and you will not gain anything, as I understand the suggestion. It will simply be "let's see who would win in this specific environment, with no effect on the "real" game in Avonmora". Since you don't gain anything, it's not something you do for profit. Since you don't hurt your opponent, it's not something you do as retaliation.
2: How? With your latest suggested change, I suppose it would be just like an "ordinary" guild war, except with no effect on the "real" game. But even so, several effects are lost. Effects crucial to the "ordinary" game. The fact that you're not really hurt, completely changes the situation, and makes it less interesting. If it were one on one, it would be like "let's see who has the best ships". Maybe "let's see who has the most resources", even. With some team play, it becomes more interesting, but it's still gonna be relatively simple tactics. Fast clicking and lots of resources still are more important than long term planning, making specific strategies, plotting, trying to find allies, and all those things so essential to the "real" game. I fear for a simplistic game of little interest.
I can understand that people want more "action". But I think they should generate that action within the "real" game. Risking their resources. Don't be too scared to lose stuff.