Captain Jack wrote:PhoenixKnight wrote:Captain Jack wrote:No no, attributes will be level 20 too. There will just be the same number of attributes given (3-5) per level.
are you planning on having another way to gain additional attributes beside master craftsman?
Well, we could have some ships innate abilities that will generate more attributes by default.
Only as an example:
A howker will generate 3-5 attributes per level.
A brigantine though, will generate 5-7 attributes per level.
So, 5*20 = at least 100 attribute points to spend to at least 8 skills.
We are open to ideas. This falls into ship specialization feature.
While I like increased attribute points and taking ships to 20 on an attribute instead of 10, I caution having new ships level this way WITHOUT doing anything to existing ships. This would make the current best ships near obsolete IF they do not receive a bonus when this rolls out. For example, the best fighting ship in the game now is a MoW with 60 ATT points, level 10 all across the board. Compare this to a MoW who gets now perhaps 7-9 ATT points per level and ends up with 110 ATT points. This would devastate the current best ship in the game, and all ships that are afloat would likely only be worth selling to the shipyard (definitely not the player's ship market) IF they do not get a boost.
The boost could be based on ship type. So (from the examples from CJ) Howker's get no boost because of no change from now to future rates, but brig's get a 1.5 x current ATT point when this is implemented. The boost can be new, unattributed ship points that people can choose where to stick them (or if that is too hard to code, could just multiply their current ships ATTs where they are by 1.5, though I am not as big a fan of this).
I think that this is a HUGE thing to be aware of and to plan for because the new ships would quickly make old ships near obsolete for fighting and defending.
Slindur