Improving the game experience

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Re: Improving the game experience

Postby Slindur » Wed Dec 14, 2016 4:48 pm

A special attribute ability is not a bad idea for the big ships. They have enough crew and space to be able to do things the smaller ships could not do. A Harpoon is an interesting idea. Williamoneeye, what would the attribute point do? Have some chance of avoiding a lvl decrease from a Call of Leviathan card?

I like the idea of bringing in ship and/or fleet speed into battles. That would make it more realistic. Along those lines, could add something like cannon range too. The capital ships might have a longer range on their guns (higher up above the water, more heavy cannons, etc.) and be able to fire first.

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Re: Improving the game experience

Postby Donald Trump » Wed Dec 14, 2016 4:55 pm

I disagree with your stance on the idea of a "true pirate."


In my opinion, a pirate is someone who weakly arms their fleets but makes the best out of it through means of plunder.

But let us face the facts, the game mechanics already disfavor that type of gameplay.

So now ship stealing, good, the last thing that a pirate could POSSIBLY do to match the profit of a merchant. O great, now that is getting nerfed. I see a cycle.
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Re: Improving the game experience

Postby Shadowood » Wed Dec 14, 2016 5:00 pm

William one eye wrote:If merchants used more escorts or had more defense ships in their fleets and used Royal Auxiliary, these stronger ships would be required to perform raids. so you could encourage merchants to upgrade

I agree special abilities for Sotls and Mow are also a good idea.

one i can think of is harpoons - perhaps this costs extra att points, so instead of you standard 60 att range - SOTLS and MOW now have somewhere between 65 and 70 ATT spots to select from - The extra 5 to 10 att assignment is for harpoons. for each Harpoon att increase the onboard harpoonist is able to kill 1 levianthan. I was thinking perhaps the full 10 - may be over powered, so I suggested a range to choose from.

sample for a 42 att ship
setup may look like this

Ship Upgrades Ship Resources
Round Shot: 8
Bronze Cannon: 6
Harpoons: 4
Copper Plating: 3
Iron Scantling: 7
Double Hammocks: 6
Cotton Sails: 8

to fully optimize this one would need extra master craftsman

I would be interested and open to other suggestions for special abilities

I also agree that the NPC fights and blockades and wars would encourage the use of the larger ship types.


This is an excellent suggestion and should be moved to the Ship Specialization topic. I like it a lot! People of said multiple times that they would sail larger ships except for fear of Leviathan's. This could solve that problem. I would sail larger ships if this was added.
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Re: Improving the game experience

Postby Sebena » Wed Dec 14, 2016 5:00 pm

poor DoS I shoot down his idea of OP card and now he wants to show how my logic is weak while in fact when I make proposition I look both sides and even go slightly on pirate side...

Daniks idea of pirate is correct one in the past they didn't steal ships they would steal treasure from ship... you want to be pirate but why are you under USA flag if you are pirate you should fly Jolly roger if you are capable of knowing what that is
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Re: Improving the game experience

Postby Most Lee Harmless » Wed Dec 14, 2016 5:05 pm

No, DoS, you see what you want to see : poor old pirates who cant be allowed to earn a easy dishonest buck : which is plain rubbish. Merchants dont have to make it easy for you, are not obliged to make it easy for you : being a pirate means working at it : developing the right ship combinations, the right voodoo use, the right tactics : it means choosing the right targets too : Do you want a game where just by being a 'pirate' you get to defeat any fleet and steal everything cos, well... I'm a pirate! Pirate Roberts surely showed that, given the effort, you can become a feared force with bugger all in the way of ships or voodoo. But, no, let's just hand it all over on a plate cos, well, you are a pirate!
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Re: Improving the game experience

Postby Vane » Wed Dec 14, 2016 5:07 pm

Shadowood wrote:
William one eye wrote:If merchants used more escorts or had more defense ships in their fleets and used Royal Auxiliary, these stronger ships would be required to perform raids. so you could encourage merchants to upgrade

I agree special abilities for Sotls and Mow are also a good idea.

one i can think of is harpoons - perhaps this costs extra att points, so instead of you standard 60 att range - SOTLS and MOW now have somewhere between 65 and 70 ATT spots to select from - The extra 5 to 10 att assignment is for harpoons. for each Harpoon att increase the onboard harpoonist is able to kill 1 levianthan. I was thinking perhaps the full 10 - may be over powered, so I suggested a range to choose from.

sample for a 42 att ship
setup may look like this

Ship Upgrades Ship Resources
Round Shot: 8
Bronze Cannon: 6
Harpoons: 4
Copper Plating: 3
Iron Scantling: 7
Double Hammocks: 6
Cotton Sails: 8

to fully optimize this one would need extra master craftsman

I would be interested and open to other suggestions for special abilities

I also agree that the NPC fights and blockades and wars would encourage the use of the larger ship types.


This is an excellent suggestion and should be moved to the Ship Specialization topic. I like it a lot! People of said multiple times that they would sail larger ships except for fear of Leviathan's. This could solve that problem. I would sail larger ships if this was added.



+1 I am on board with this. If there was a way to reduce Levi success rate on larger ships I would sail them all the time!
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Re: Improving the game experience

Postby Donald Trump » Wed Dec 14, 2016 5:10 pm

Wolfie wrote:poor DoS I shoot down his idea of OP card and now he wants to show how my logic is weak while in fact when I make proposition I look both sides and even go slightly on pirate side...

Daniks idea of pirate is correct one in the past they didn't steal ships they would steal treasure from ship... you want to be pirate but why are you under USA flag if you are pirate you should fly Jolly roger if you are capable of knowing what that is



I was a pirate and I was under the Jolly Roger. I am now a merchant, wonder why? Part of the reason is because pirating erodes a player after a while. It was faster in the start, but ships take forever to sell on the market and soon you have 20 ships on the ship market and 0 are selling. Then you still need voodoo to fund those raids right? Now you have to start buying voodoo, great. Just what I wanted to do so I can make ends meet. Spend money on the game. It is a type of gameplay that cannot self sustain itself unless you are willing to wait for months between raids to make only a possibility of 30mil.

This is my difference between a pirate and privateer. A privateer will take your coin. A pirate will take your coin, and your ships and won't give a shit in the process.
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Re: Improving the game experience

Postby Donald Trump » Wed Dec 14, 2016 5:12 pm

Danik wrote:No, DoS, you see what you want to see : poor old pirates who cant be allowed to earn a easy dishonest buck : which is plain rubbish. Merchants dont have to make it easy for you, are not obliged to make it easy for you : being a pirate means working at it : developing the right ship combinations, the right voodoo use, the right tactics : it means choosing the right targets too : Do you want a game where just by being a 'pirate' you get to defeat any fleet and steal everything cos, well... I'm a pirate! Pirate Roberts surely showed that, given the effort, you can become a feared force with bugger all in the way of ships or voodoo. But, no, let's just hand it all over on a plate cos, well, you are a pirate!


I don't think you get my point. I agree 100% about merchant fleet protection. But I disagree with the buffing of merchant type gameplay and the nerfing of pirate gameplay.

NO merchant should be handing out fleets, but they should not be able to carelessly keep them. And these game mechanics keep leaning more and more pro merchant.

Pirate Roberts/Avery has had his fair share of rants on how shitty things are getting for pirates.
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Re: Improving the game experience

Postby William one eye » Wed Dec 14, 2016 5:18 pm

Slindur wrote:A special attribute ability is not a bad idea for the big ships. They have enough crew and space to be able to do things the smaller ships could not do. A Harpoon is an interesting idea. Williamoneeye, what would the attribute point do? Have some chance of avoiding a lvl decrease from a Call of Leviathan card?

I like the idea of bringing in ship and/or fleet speed into battles. That would make it more realistic. Along those lines, could add something like cannon range too. The capital ships might have a longer range on their guns (higher up above the water, more heavy cannons, etc.) and be able to fire first.

Slindur



I was suggesting that you add extra attribute spaces -

lvl 1 - harpoonist kills 1 leviathans - per attack - time based to match leviathan recast wait time - can only kill 1 per x number of hours
lvl 2 - harpoonist kills 2 leviathans - per attack - " "
lvl 3 - harpoonist kills 3 leviathans - per attack - " "

now the cost of this is at a loss of other atts you could select - so you may give up speed to gain a harpoonist and then never get a leviathan used on your Sotl - so it would be wasted - especially if was a low ATT ship

however if you built a 60 att Sotl and wanted to protect it - It would probably be worth buying a few mastercraftsman and adding a few harpoonists.

EDIT _ after some consideration and discussion, this may work better as increased % chance to stop a leviathan attack.
Since incoming levi's is not a finite number


I Really like the Idea of heavier cannons with better range - this may be hard to factor or way off balanced in the current combat system.
However perhaps it may be an advantage in attacking a port or blockade. or possibly required for defeating the boss characters in Shadowoods NPC suggestion.
Last edited by William one eye on Wed Dec 14, 2016 7:19 pm, edited 2 times in total.
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Re: Improving the game experience

Postby Haron » Wed Dec 14, 2016 5:18 pm

An att that kills Levis is a horrible idea, in my opinion. Big ships do not need more protection. They simply need more use. And even today, there are LOTS of SoLs sailing. We don't need to encourage full fleets of SoLs. The weapons race already give SoLs some use; with something else to do in addition, the big ships will be worth using to many.

We need more things to do - but not SAFE things. Things that gives profit, but comes with a risk.

Having said that: I think Mows should be better relative to SoLs than they are. Like 1 Mow = 2 SoLs, in my opinion.
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