however, Maha has come to understand that for most players winning is expressed in goldcoins; Fame is almost irrelevant.
Bmw wrote:I want to mention a few people keep low fame to stay out of being noticed so they won't be able to create a guild and I know a few pirates that only carry a few thousand fame and a few hundred influence
make high fame rewarding by gaining acces to special stuff. dip below the thresholds and access is withhold again.
eg. hideout facilities can only be used when fame is higher than 1 million
a bank will close down when fame goes below 3 million.
extra piracy rewards are given in steps of 500.000 famepoints (in a similar way and in addition to the pirate tech)
2 mil fame is needed to start a guild; a guild leader will lose his rank when his fame drops below 500.000
warehouses have storageroom depending on fame. (no lose of upgrades, but drop below a tresshold and the useable space in the warehouse is 'under renovation')