Plunder Formula tweak discussion

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Re: Plunder Formula tweak discussion

Postby not a pirate » Sat Jul 23, 2016 3:38 am

Napoléon wrote:+1 to CJ's formula and here is my reasoning: A happy and fat merchant provides more gold for and better targets for a pirate.

Yes the gold cap would drop to 150k, however look at it this way, with this reduction merchants will sail more fleets and carry more gold on hand. This gives more attacks to a pirate during a raid and way more capped hits at 150k. if it remains at 250k they carry less gold and your capped attacks are fewer.

Would you rather make 150k every hit for 10-15 hits or 250k for 5 hits? Not to mention the bonuses of game generated gold. CJ's formula is not more in favor of either side so much as it is a bonus to both.

This is from a privateers perspective.

People have already discussed your concerns, also.
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Re: Plunder Formula tweak discussion

Postby not a pirate » Sat Jul 23, 2016 3:40 am

The 3 to 7% is only a 2% increase to the current state, which is balanced when looked at the drop of 100k to the max you can make. This can benefit merchants AND pirates, just depends on the individual.
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Re: Plunder Formula tweak discussion

Postby Donald Trump » Sat Jul 23, 2016 3:43 am

Ferdinand wrote:The 3 to 7% is only a 2% increase to the current state, which is balanced when looked at the drop of 100k to the max you can make. This can benefit merchants AND pirates, just depends on the individual.


This primarily is a huge bonus to pirates.



Think about it. If a merchant has a howker tail for 15 fleets. Then they lose 360,000 MINIMAL if every fleet is hit. That is not counting the bonus.


15 * ( 1000 + (1000*5) ) * 4 = 360,000
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Re: Plunder Formula tweak discussion

Postby not a pirate » Sat Jul 23, 2016 3:47 am

Your math is a bit off, mate.

The 3 to 7% is only a 2% increase to the current state, which is balanced when looked at the drop of 100k to the max you can make. This can benefit merchants AND pirates, just depends on the individual.

Small merchants can worry less (or not at all) about being attacked, as they need not carry tons of gold. Huge merchants are already prepared for an attack at any time, and will enjoy only losing a max of 150k, and add the lower sink/lose level chances on ships, they are benefiting as are pirates, who can enjoy less of a profit per hit, but maybe more in the long run.... I don't really get what the concern is. You are all for lower sink chances, and stuff of the like, but when one thing comes up beneficial to both sides you disagree. Make a compromise, for both sides gain more than they lose from this proposal....
Last edited by not a pirate on Sat Jul 23, 2016 3:56 am, edited 1 time in total.
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Re: Plunder Formula tweak discussion

Postby Donald Trump » Sat Jul 23, 2016 3:52 am

Lower sink chances benefit pirates as well. Larger merchants don't usually LOSE the max plunder, thus lowering it already makes it worthless.


As well, a Howker is 10,000, not 7,000. I understand the percentage lost gets less and less, but that is the same for now, and yet still one round can clear all the gc of a merchant.
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Re: Plunder Formula tweak discussion

Postby not a pirate » Sat Jul 23, 2016 3:56 am

So now you say that lowering the max is useless, but saying that increasing the % is too overpowered. The drop in max plunder looted is most likely meant as a balance to the percent increase. And if "one round can clear all the gc of a merchant" already, why not lower the max you can get? You proved my point of it helping both sides, so why must your argument continue? Is a suggestion only good if it harms the other side?
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Re: Plunder Formula tweak discussion

Postby Donald Trump » Sat Jul 23, 2016 3:58 am

The suggestion is not balanced. I like how it is currently. 250k max plunder.


You don't understand my point, the max plunder doesn't even matter 90% of the time.
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Re: Plunder Formula tweak discussion

Postby not a pirate » Sat Jul 23, 2016 4:01 am

If it doesn't matter, why not tweak it to where it does? You are arguing about merchants losing so much gold, yet you want to keep the higher amount given. Of the merchants this change will benefit, the larger ones will enjoy it way more. However, you aren't understanding the built in changes that balance each other. More gold given, but a lower cap.
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Re: Plunder Formula tweak discussion

Postby ben » Sat Jul 23, 2016 4:03 am

i think this help both side like napoleon sayd
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Re: Plunder Formula tweak discussion

Postby not a pirate » Sat Jul 23, 2016 4:04 am

Yes Ben, it does.
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