[Review] Infulence Wars, Ways it could be improved

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Re: [Review] Infulence Wars, Ways it could be improved

Postby PhoenixKnight » Fri May 03, 2019 11:10 pm

Absolutely, here comes 9 ports changing flags
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Re: [Review] Infulence Wars, Ways it could be improved

Postby PFH » Fri May 03, 2019 11:12 pm

Uh oh
Evil Teddy Bear :P
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Re: [Review] Infulence Wars, Ways it could be improved

Postby Shadowood » Sat May 04, 2019 1:12 am

PhoenixKnight wrote:Absolutely, here comes 9 ports changing flags


Let’s see those deep pockets PK. I thought you weren’t gonna play port games anymore?
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: Infulence Wars, Too Simple?

Postby sXs » Wed Jun 19, 2019 2:28 am

Captain Jack wrote:Propaganda is the counter to Charity Donation and the one to stir up wars. Do we really need just another war excuse/reason out of the game? We need to increase such elements at current state.

Conspiracy is yet another card to control donation, without stirring up wars. Good tool I say. You can use it to trigger wars between other nations while you sit back and enjoy. This alone, is a good enough reason to keep it, imo.

With 2 cards bouncing off Charity Donation, it is not Charity Donation that needs nerf but some more aggression by the players to actually use the two cards above.

The cards are also a good balance to the percentage based daily loss.

Ultimately, I wouldn't say that influence wars are simple. Many have tried them and many have lost fortunes overnight. They are much more difficult than they seem and only after you managed to control a port for a really long time, you get to realize this.


-1 for me.

There are better ways to do this.
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Re: [Review] Infulence Wars, Ways it could be improved

Postby Kangaroo » Wed Jun 19, 2019 10:16 am

-1 also
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Re: [Review] Infulence Wars, Ways it could be improved

Postby PFH » Wed Jun 19, 2019 12:28 pm

-1
Evil Teddy Bear :P
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