Plunder Formula tweak discussion

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Re: Plunder Formula tweak discussion

Postby Hawk » Sat Jul 30, 2016 5:42 pm

Crackedcubes wrote:Not sure what is broken about the plunder rules? All a Pirate has to do is monitor and time when to drop his Fuji loophole, then very quickly deplete the merchant of gold and begin sinking and plundering ships.... Missing a pirate dropping the Fuji bomb on ya can result in millions lost and the beginning of ship plundering within 1 hour, if we don't carrying enough gold. If we carry massive gold reserves, then the pirate feasts heavily on the gold for hours until guild and/or individual comes on to remove Fujis and other "bad" voodoo.

Not complaining, just pointing out that pirates can feast and do feast under existing plunder rule.


And with the original suggested tweak that trader would lose less gold per hour, and have more time to respond with massive gold reserves. If he was low on gold though then the pirate would have a chance to steal ships as it should be. Not saying that it was broken, but a tweak could make it better yes?
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Re: Plunder Formula tweak discussion

Postby Mack » Sat Jul 30, 2016 5:44 pm

Yeah i dont like the way the cards work not an hour after you cast it but the next change of the hour in the game.. i think it should work like you have to wait that hour..
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Re: Plunder Formula tweak discussion

Postby Sebena » Sat Jul 30, 2016 5:45 pm

Hawk wrote:
Crackedcubes wrote:Not sure what is broken about the plunder rules? All a Pirate has to do is monitor and time when to drop his Fuji loophole, then very quickly deplete the merchant of gold and begin sinking and plundering ships.... Missing a pirate dropping the Fuji bomb on ya can result in millions lost and the beginning of ship plundering within 1 hour, if we don't carrying enough gold. If we carry massive gold reserves, then the pirate feasts heavily on the gold for hours until guild and/or individual comes on to remove Fujis and other "bad" voodoo.

Not complaining, just pointing out that pirates can feast and do feast under existing plunder rule.


And with the original suggested tweak that trader would lose less gold per hour, and have more time to respond with massive gold reserves. If he was low on gold though then the pirate would have a chance to steal ships as it should be. Not saying that it was broken, but a tweak could make it better yes?



Personally I liked original idea... and if we could go back to it that would be awesome
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Re: Plunder Formula tweak discussion

Postby Grimrock Litless » Sat Jul 30, 2016 5:50 pm

Mack wrote:Yeah i dont like the way the cards work not an hour after you cast it but the next change of the hour in the game.. i think it should work like you have to wait that hour..


Yeah, I agree, there was once i was thinking of suggesting we change it so that its 1 hour after cast, but I think the pirates wouldn't like that.
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Re: Plunder Formula tweak discussion

Postby not a pirate » Sat Jul 30, 2016 5:52 pm

I am totally against that. It isn't a loophole, it is a matter of interpretation. "+1 Danger for all fleets per hour." Per game hour. Meaning when the time is "(1-24):00:00". Pirates already rely on voodoo, so of course we'd be against making it worse...
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Re: Plunder Formula tweak discussion

Postby Sebena » Sat Jul 30, 2016 5:52 pm

Guluere wrote:
Mack wrote:Yeah i dont like the way the cards work not an hour after you cast it but the next change of the hour in the game.. i think it should work like you have to wait that hour..


Yeah, I agree, there was once i was thinking of suggesting we change it so that its 1 hour after cast, but I think the pirates wouldn't like that.



I tried to suggest sound alarms so thatguild members can act on time and all it get was -1 from pirates I can only imagine what that suggestion would get
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Re: Plunder Formula tweak discussion

Postby ChaIbaud » Sat Jul 30, 2016 5:54 pm

Why would we like it? Taking away the one strategy that benefits us more than you would seem good to you but obviously horrible to us. Guluere's new suggestion didn't say it had to be cast an hour or day before the next one, so you could cast it two seconds before update and have it occur. Hypocrisy suxxx
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Re: Plunder Formula tweak discussion

Postby Hawk » Sat Jul 30, 2016 5:54 pm

Captain Jack wrote:We can also look at the objective: Dozens of meaningful and interesting battles per day for every player. How can we achieve this in PG as it is today? Surely, plunder formula is only a part of it but perhaps the most important one where we can build on it.


Skirmish imo is the best bet for spread out battles for every player. It lets pirates pirate without being very disruptive and starting WW3. As for traders using their battle fleets, I think that would happen more if:
A) Running with large gold reserves was more worth it
B) Influence and fame was more decided on the waters, then with voodoo cards
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Re: Plunder Formula tweak discussion

Postby not a pirate » Sat Jul 30, 2016 5:56 pm

Hawk wrote:B) Influence and fame was more decided on the waters, then with voodoo cards


+1
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Re: Plunder Formula tweak discussion

Postby Crackedcubes » Sat Jul 30, 2016 5:58 pm

If game admin wants more battles, then reduce the danger points that a fleet incurs from attacking, that will result in more attacks quickly without changing any other feature of the game. Leave the DP removal at the current level for being attacked. Easy peazy!
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