Voodoo that is somewhat effective.

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Re: Voodoo that is somewhat effective.

Postby Grimrock Litless » Mon Mar 26, 2018 11:46 am

Henri wrote:What mark did you leave, Guluere? A bunch of bad voodoo suggestions and free gold provider to pirates in need?


It's something. ¯_(ツ)_/¯
"Got ya."
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Re: Voodoo that is somewhat effective.

Postby Grimrock Litless » Mon Mar 26, 2018 11:48 am

Grimrock Litless wrote:Voodoo that is somewhat effective against pirates that I found, not sure if anyone else have any other voodoo to list here.

Confuse < Usually the first thing they want to clear, for obvious reasons.
Blacklist < Just to make a fool of them.
Time Spiral < Each cast can cost them, 'nuf of this basically becomes 100% confuse.
Thieving Magpie < Do ye like gambling?
Swarm of Worms < Because this annoys them.
Hostile Waters < So they would go away
Chains of Justice < Because hostile waters aint 'nuf.
Lazy Craftsmen < Stack 5 of this, this is just so they can't use purify.
Serenity < Because they are still coward so much so that they still need mindbar 24/7.
Buried Treasure/Time Spiral < Just to destroy their countercurse, just keep using this until they stop casting a countercurse on themself.
Fugitive from Justice < If ye really have to, I don't recommend.


Natsu Dragneel wrote:Time spiral is bad to clear cc. Too expensive. Use drums or bless.
Never CRAFT. Good stack for vengeance.


Grimrock Litless wrote:Use drums or bless is a good choice, low turn cost and cheap, but needs the player to know the fleet numbers or not you can't cast them, buried treasure because it cost only 2 turns but it's still fairly cheap without knowing the person's fleet number.

Craft is just so they can't use purify, it might be a good stack for vengeance, but usually as long as you already commited, it doesn't matter.


Natsu Dragneel wrote:I advise for pirates:

Disfavor, hostile waters, spiral out, and steal their capital ship. If the ship is a LF or higher that is and they have small tails. Been there done that. Strife remembers :D

Levi their capital ship to the sea floor, hostile natives them to prevent them from running, 1 fugi to maintain their danger levels, that sort :)


Just to stack advises.
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Re: Voodoo that is somewhat effective.

Postby ChaIbaud » Mon Mar 26, 2018 2:07 pm

Advisements or advice, Guluere? Glad you’re back mate the forums were getting a little too smart for me.
PM me any complaints (10M gold coin wire fee is mandatory).
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