Grain farms anyone?

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Re: Grain farms anyone?

Postby Dmanwuzhere » Wed Feb 21, 2018 2:57 pm

Once the distillery is complete we can combine our rum with cotton for molotovs and wreck other plantations right? :D
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Re: Grain farms anyone?

Postby Meliva » Wed Feb 21, 2018 2:58 pm

I also imagine that like goldbars, certain productions will need certain resources.

Rum for example should require food(hops, grains, and various other ingredients to make the rum) and wood/planks for barrels.

Tools should require Iron, and food to feed the blacksmiths.

cotton, food, and tobacco can all just require workers since its just growing things. planks and iron is just men cutting trees or mining.
Though perhaps all workers aside from food should require some food to work, or they will starve or refuse to work. This would make it to where food will be a necessity for all ports, and greatly increase its demand.
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Re: Grain farms anyone?

Postby DezNutz » Wed Feb 21, 2018 3:00 pm

Meliva wrote:I also imagine that like goldbars, certain productions will need certain resources.

Rum for example should require food(hops, grains, and various other ingredients to make the rum) and wood/planks for barrels.

Tools should require Iron, and food to feed the blacksmiths.

cotton, food, and tobacco can all just require workers since its just growing things. planks and iron is just men cutting trees or mining.
Though perhaps all workers aside from food should require some food to work, or they will starve or refuse to work. This would make it to where food will be a necessity for all ports, and greatly increase its demand.


The problem is that doing that would make player production of certain goods impossible to make a profit. Any profit margin you have would be severely diminished, especially since the resource you make can only be sold to others at specific ports.
Last edited by DezNutz on Wed Feb 21, 2018 3:02 pm, edited 1 time in total.
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Re: Grain farms anyone?

Postby Meliva » Wed Feb 21, 2018 3:01 pm

And if food becomes a necessity, if a single nation seizes control of all food ports, that would give them a huge monopoly, why they could then ban trade with another nation, and force that nation either to
A-go to war to take a food port,
B-submit to some sort of demand
c- or just let their people slowly starve.


Edit-or D rely on fishing. Which in that case will make fishing more common.

This could make nation diplomacy much more important and port ownership a much bigger deal.
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Re: Grain farms anyone?

Postby sXs » Wed Feb 21, 2018 3:01 pm

Meliva wrote:I also imagine that like goldbars, certain productions will need certain resources.

Rum for example should require food(hops, grains, and various other ingredients to make the rum) and wood/planks for barrels.

Tools should require Iron, and food to feed the blacksmiths.

cotton, food, and tobacco can all just require workers since its just growing things. planks and iron is just men cutting trees or mining.
Though perhaps all workers aside from food should require some food to work, or they will starve or refuse to work. This would make it to where food will be a necessity for all ports, and greatly increase its demand.


That was my point with the distillery.

Grain+ lumber and Iron(for barrels)

Small steps though. Get plantations up and running first.
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Re: Grain farms anyone?

Postby Meliva » Wed Feb 21, 2018 3:03 pm

DezNutz wrote:
Meliva wrote:I also imagine that like goldbars, certain productions will need certain resources.

Rum for example should require food(hops, grains, and various other ingredients to make the rum) and wood/planks for barrels.

Tools should require Iron, and food to feed the blacksmiths.

cotton, food, and tobacco can all just require workers since its just growing things. planks and iron is just men cutting trees or mining.
Though perhaps all workers aside from food should require some food to work, or they will starve or refuse to work. This would make it to where food will be a necessity for all ports, and greatly increase its demand.


The problem is that doing that would make player production of certain goods impossible to make a profit.


I disagree, just gotta find the right mix of numbers in supply and demand. Maybe also introduce a new tech to help out with it(making a new gold bar sink).
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Re: Grain farms anyone?

Postby DezNutz » Wed Feb 21, 2018 3:05 pm

You can't small step this. All resources will need to be shifted to player based creation in a short period of time as the only resources being produced currently are Food from fishing and Gold Bars.
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Re: Grain farms anyone?

Postby Banger » Wed Feb 21, 2018 3:07 pm

DezNutz wrote:You can't small step this. All resources will need to be shifted to player based creation in a short period of time as the only resources being produced currently are Food from fishing and Gold Bars.


I think implementing base product production (iron, food, wood, etc.) can be done very quickly, it would be some of the addtional things being discussed that would require a little more effort in order to make right.
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Re: Grain farms anyone?

Postby Meliva » Wed Feb 21, 2018 3:10 pm

Banger wrote:
DezNutz wrote:You can't small step this. All resources will need to be shifted to player based creation in a short period of time as the only resources being produced currently are Food from fishing and Gold Bars.


I think implementing base product production (iron, food, wood, etc.) can be done very quickly, it would be some of the addtional things being discussed that would require a little more effort in order to make right.


If nothing else all products could be produced without a cost to help restore port stock, while the rest is figured out. I don't know how much longer the current stock will last, Goroum is at 300M and its the lowest, but I don't know how fast its stock is decreasing. I might monitor it for a while to see unless Captain Jack is willing to share the numbers.

Edit- said almost 10M crates were delivered to it yesterday, so that means about 10M food was sent out. If that's its average per day then we have about a month before its depleted.
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Re: Grain farms anyone?

Postby DezNutz » Wed Feb 21, 2018 3:17 pm

Meliva wrote:
DezNutz wrote:
Meliva wrote:I also imagine that like goldbars, certain productions will need certain resources.

Rum for example should require food(hops, grains, and various other ingredients to make the rum) and wood/planks for barrels.

Tools should require Iron, and food to feed the blacksmiths.

cotton, food, and tobacco can all just require workers since its just growing things. planks and iron is just men cutting trees or mining.
Though perhaps all workers aside from food should require some food to work, or they will starve or refuse to work. This would make it to where food will be a necessity for all ports, and greatly increase its demand.


The problem is that doing that would make player production of certain goods impossible to make a profit.


I disagree, just gotta find the right mix of numbers in supply and demand. Maybe also introduce a new tech to help out with it(making a new gold bar sink).


Ok lets take a look at your tools requiring food and iron. Tools sell at 16-18. Iron sells at 9-11 and food sells at 4-6. Which means you need to spend atleast 13-17gc in resources. You cut your profit margin to nothing.
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