
Meliva wrote:I also imagine that like goldbars, certain productions will need certain resources.
Rum for example should require food(hops, grains, and various other ingredients to make the rum) and wood/planks for barrels.
Tools should require Iron, and food to feed the blacksmiths.
cotton, food, and tobacco can all just require workers since its just growing things. planks and iron is just men cutting trees or mining.
Though perhaps all workers aside from food should require some food to work, or they will starve or refuse to work. This would make it to where food will be a necessity for all ports, and greatly increase its demand.
Meliva wrote:I also imagine that like goldbars, certain productions will need certain resources.
Rum for example should require food(hops, grains, and various other ingredients to make the rum) and wood/planks for barrels.
Tools should require Iron, and food to feed the blacksmiths.
cotton, food, and tobacco can all just require workers since its just growing things. planks and iron is just men cutting trees or mining.
Though perhaps all workers aside from food should require some food to work, or they will starve or refuse to work. This would make it to where food will be a necessity for all ports, and greatly increase its demand.
DezNutz wrote:Meliva wrote:I also imagine that like goldbars, certain productions will need certain resources.
Rum for example should require food(hops, grains, and various other ingredients to make the rum) and wood/planks for barrels.
Tools should require Iron, and food to feed the blacksmiths.
cotton, food, and tobacco can all just require workers since its just growing things. planks and iron is just men cutting trees or mining.
Though perhaps all workers aside from food should require some food to work, or they will starve or refuse to work. This would make it to where food will be a necessity for all ports, and greatly increase its demand.
The problem is that doing that would make player production of certain goods impossible to make a profit.
DezNutz wrote:You can't small step this. All resources will need to be shifted to player based creation in a short period of time as the only resources being produced currently are Food from fishing and Gold Bars.
Banger wrote:DezNutz wrote:You can't small step this. All resources will need to be shifted to player based creation in a short period of time as the only resources being produced currently are Food from fishing and Gold Bars.
I think implementing base product production (iron, food, wood, etc.) can be done very quickly, it would be some of the addtional things being discussed that would require a little more effort in order to make right.
Meliva wrote:DezNutz wrote:Meliva wrote:I also imagine that like goldbars, certain productions will need certain resources.
Rum for example should require food(hops, grains, and various other ingredients to make the rum) and wood/planks for barrels.
Tools should require Iron, and food to feed the blacksmiths.
cotton, food, and tobacco can all just require workers since its just growing things. planks and iron is just men cutting trees or mining.
Though perhaps all workers aside from food should require some food to work, or they will starve or refuse to work. This would make it to where food will be a necessity for all ports, and greatly increase its demand.
The problem is that doing that would make player production of certain goods impossible to make a profit.
I disagree, just gotta find the right mix of numbers in supply and demand. Maybe also introduce a new tech to help out with it(making a new gold bar sink).